pass around InputEventPlus in Screen::Input instead of multiple input structures
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@@ -13,6 +13,7 @@
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#include "ThemeManager.h"
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#include "GameSoundManager.h"
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#include "CommonMetrics.h"
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#include "InputEventPlus.h"
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#define START_SCREEN(sScreenName) THEME->GetMetric (sScreenName,"StartScreen")
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@@ -28,21 +29,21 @@ ScreenAttract::ScreenAttract( CString sName, bool bResetGameState ) : ScreenWith
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}
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void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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void ScreenAttract::Input( const InputEventPlus &input )
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{
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// LOG->Trace( "ScreenAttract::Input()" );
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AttractInput( DeviceI, type, GameI, MenuI, StyleI, this );
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AttractInput( input, this );
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}
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void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, ScreenWithMenuElements *pScreen )
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void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuElements *pScreen )
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{
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if(type != IET_FIRST_PRESS)
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if( input.type != IET_FIRST_PRESS )
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return; // don't care
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if( MenuI.IsValid() )
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if( input.MenuI.IsValid() )
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{
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switch( MenuI.button )
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switch( input.MenuI.button )
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{
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case MENU_BUTTON_BACK:
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if( !(bool)BACK_GOES_TO_START_SCREEN )
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@@ -68,7 +69,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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SCREENMAN->SendMessageToTopScreen( SM_StopMusic );
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/* HandleGlobalInputs() already played the coin sound. Don't play it again. */
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if( MenuI.button != MENU_BUTTON_COIN )
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if( input.MenuI.button != MENU_BUTTON_COIN )
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SCREENMAN->PlayCoinSound();
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pScreen->Cancel( SM_GoToStartScreen );
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@@ -83,9 +84,9 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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if( pScreen->IsTransitioning() )
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return;
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if( MenuI.IsValid() )
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if( input.MenuI.IsValid() )
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{
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switch( MenuI.button )
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switch( input.MenuI.button )
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{
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case MENU_BUTTON_LEFT:
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case MENU_BUTTON_RIGHT:
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@@ -94,7 +95,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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}
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}
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// Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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// Screen::Input( input );
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}
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void ScreenAttract::StartPlayingMusic()
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