consolidate SDL icon changing code

This commit is contained in:
Chris Danford
2003-05-25 21:58:34 +00:00
parent 6b63ef50f9
commit bb089f467e
4 changed files with 26 additions and 35 deletions
@@ -1,7 +1,6 @@
#include "global.h"
#include "LowLevelWindow_SDL.h"
#include "SDL_image.h" // for setting icon
#include "SDL_rotozoom.h" // for setting icon
#include "SDL_utils.h"
#include "RageLog.h"
#include "RageDisplay.h" // for REFRESH_DEFAULT
@@ -41,24 +40,9 @@ bool LowLevelWindow_SDL::SetVideoMode( bool windowed, int width, int height, int
SDL_InitSubSystem(SDL_INIT_VIDEO);
/* Set SDL window title and icon -before- creating the window */
SDL_WM_SetCaption(sWindowTitle, "");
SDL_Surface *srf = IMG_Load(sIconFile);
SDL_SetColorKey( srf, SDL_SRCCOLORKEY, SDL_MapRGB(srf->format, 0xFF, 0, 0xFF));
/* Windows icons are 32x32 and SDL can't resize them for us, which
* causes mask corruption. (Actually, the above icon *is* 32x32;
* this is here just in case it changes.) */
ConvertSDLSurface(srf, srf->w, srf->h,
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
zoomSurface(srf, 32, 32);
SDL_SetAlpha( srf, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
SDL_WM_SetIcon(srf, NULL /* derive from alpha */);
SDL_FreeSurface(srf);
mySDL_WM_SetIcon( sIconFile );
Windowed = false;