Decouple <vector>
This commit is contained in:
@@ -7,6 +7,8 @@
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#include "PlayerOptions.h"
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#include "PlayerState.h"
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#include <vector>
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ActiveAttackList::ActiveAttackList()
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{
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}
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@@ -17,6 +17,7 @@
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#include <cmath>
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#include <cstddef>
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#include <typeinfo>
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#include <vector>
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static Preference<bool> g_bShowMasks("ShowMasks", false);
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static const float default_effect_period= 1.0f;
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+2
-1
@@ -6,7 +6,6 @@
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#include "RageUtil_AutoPtr.h"
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#include "LuaReference.h"
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#include "EnumHelper.h"
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#include <map>
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class XNode;
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struct lua_State;
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class LuaClass;
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@@ -14,6 +13,8 @@ class LuaClass;
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#include "Tween.h"
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#include <cstddef>
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#include <map>
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#include <vector>
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typedef AutoPtrCopyOnWrite<LuaReference> apActorCommands;
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+1
-1
@@ -11,7 +11,7 @@
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#include "ScreenDimensions.h"
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#include <cstdint>
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#include <vector>
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/* Tricky: We need ActorFrames created in Lua to auto delete their children.
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* We don't want classes that derive from ActorFrame to auto delete their
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@@ -3,6 +3,8 @@
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#include "Actor.h"
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#include <vector>
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/** @brief A container for other Actors. */
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class ActorFrame : public Actor
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{
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@@ -6,6 +6,8 @@
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#include "Actor.h"
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#include "RageDisplay.h"
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#include <vector>
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class RageTexture;
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class ActorMultiTexture: public Actor
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@@ -16,6 +16,7 @@
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#include <cstddef>
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#include <cstdint>
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#include <numeric>
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#include <vector>
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const float min_state_delay= 0.0001f;
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@@ -7,6 +7,7 @@
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#include "RageTextureID.h"
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#include <cstddef>
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#include <vector>
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enum DrawMode
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{
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@@ -9,6 +9,7 @@
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#include "LuaBinding.h"
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#include <cmath>
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#include <vector>
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/* Tricky: We need ActorFrames created in Lua to auto delete their children.
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* We don't want classes that derive from ActorFrame to auto delete their
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@@ -16,6 +16,8 @@
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#include "arch/Dialog/Dialog.h"
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#include <vector>
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// Actor registration
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static std::map<RString,CreateActorFn> *g_pmapRegistrees = nullptr;
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@@ -4,6 +4,8 @@
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#include "Actor.h"
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#include "RageTexture.h"
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#include <vector>
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class XNode;
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typedef Actor* (*CreateActorFn)();
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@@ -44,6 +44,7 @@
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#include <cmath>
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#include <cstddef>
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#include <vector>
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std::vector<TimingData> AdjustSync::s_vpTimingDataOriginal;
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@@ -1,6 +1,8 @@
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#ifndef AdjustSync_H
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#define AdjustSync_H
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#include <vector>
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class TimingData;
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/**
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* @brief Allows for adjusting the sync of a song.
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@@ -3,7 +3,10 @@
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageFile.h"
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#include <cstring>
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#include <vector>
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AnnouncerManager* ANNOUNCER = nullptr; // global and accessible from anywhere in our program
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@@ -2,6 +2,10 @@
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#define ANNOUNCER_MANAGER_H
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#include "RageTypes.h"
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#include <vector>
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/** @brief The commentators who say seemlingly random things during gameplay. */
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class AnnouncerManager
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{
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@@ -16,6 +16,8 @@
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#include <cfloat>
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#include <cmath>
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#include <cstddef>
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#include <vector>
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static char const dimension_names[4]= "XYZ";
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@@ -7,6 +7,8 @@
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#include "PlayerState.h"
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#include <cmath>
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#include <vector>
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void Attack::GetAttackBeats( const Song *pSong, float &fStartBeat, float &fEndBeat ) const
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{
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@@ -5,6 +5,10 @@
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include <vector>
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class Song;
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class PlayerState;
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/** @brief An action made against a Player to make things more difficult. */
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@@ -31,6 +31,8 @@
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#include "RageLog.h"
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#include "RageSoundReader_FileReader.h"
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#include <vector>
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void AutoKeysounds::Load( PlayerNumber pn, const NoteData& ndAutoKeysoundsOnly )
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{
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@@ -5,6 +5,9 @@
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#include "PlayerNumber.h"
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#include "RageSound.h"
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#include <vector>
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class RageSoundReader;
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class RageSoundReader_Chain;
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class Song;
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@@ -8,6 +8,9 @@
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#include "LuaManager.h"
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#include "PrefsManager.h"
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#include <vector>
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REGISTER_ACTOR_CLASS(BGAnimation);
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BGAnimation::BGAnimation()
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@@ -3,7 +3,10 @@
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#include "GameConstantsAndTypes.h"
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#include "ActorFrame.h"
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#include <map>
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#include <vector>
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class XNode;
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+3
-1
@@ -12,7 +12,9 @@
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#include "Steps.h"
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#include <cmath>
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#include <limits.h>
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#include <climits>
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#include <vector>
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REGISTER_ACTOR_CLASS( BPMDisplay );
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@@ -5,6 +5,10 @@
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#include "AutoActor.h"
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#include "ThemeMetric.h"
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#include "LocalizedString.h"
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#include <vector>
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class Song;
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class Steps;
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class Course;
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@@ -24,6 +24,8 @@
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#include "AutoActor.h"
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#include <cfloat>
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#include <vector>
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static ThemeMetric<float> LEFT_EDGE ("Background","LeftEdge");
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static ThemeMetric<float> TOP_EDGE ("Background","TopEdge");
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@@ -6,6 +6,9 @@
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#include "PlayerNumber.h"
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#include "BackgroundUtil.h"
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#include <vector>
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class DancingCharacters;
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class Song;
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class BackgroundImpl;
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@@ -5,11 +5,13 @@
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#include "IniFile.h"
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#include "RageLog.h"
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#include <set>
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#include "Background.h"
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#include "RageFileManager.h"
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#include "ActorUtil.h"
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#include <set>
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#include <vector>
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bool BackgroundDef::operator<( const BackgroundDef &other ) const
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{
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@@ -1,6 +1,9 @@
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#ifndef BackgroundUtil_H
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#define BackgroundUtil_H
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#include <vector>
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class Song;
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class XNode;
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@@ -12,6 +12,7 @@
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#include <cmath>
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#include <cstddef>
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#include <vector>
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REGISTER_ACTOR_CLASS( BitmapText );
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@@ -5,6 +5,8 @@
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#include <cstddef>
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#include <map>
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#include <vector>
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class RageTexture;
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class Font;
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@@ -5,6 +5,9 @@
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#include "RageTextureID.h"
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#include "ActorUtil.h"
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#include <vector>
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RString GetRandomFileInDir( RString sDir );
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Character::Character(): m_sCharDir(""), m_sCharacterID(""),
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@@ -5,6 +5,9 @@
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#include "LuaManager.h"
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#include <vector>
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#define CHARACTERS_DIR "/Characters/"
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CharacterManager* CHARMAN = nullptr; // global object accessible from anywhere in the program
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@@ -1,6 +1,9 @@
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#ifndef CHARACTER_MANAGER_H
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#define CHARACTER_MANAGER_H
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#include <vector>
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class Character;
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struct lua_State;
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@@ -11,6 +11,7 @@
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#include "InputEventPlus.h"
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#include "OptionRowHandler.h"
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const char *CodeNames[] = {
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"PrevSteps1",
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"PrevSteps2",
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@@ -4,6 +4,9 @@
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#include "InputEventPlus.h"
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#include "MessageManager.h"
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#include <vector>
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#define CODE_NAMES THEME->GetMetric (sType,"CodeNames")
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#define CODE( s ) THEME->GetMetric (sType,ssprintf("Code%s",s.c_str()))
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void InputQueueCodeSet::Load( const RString &sType )
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@@ -3,6 +3,9 @@
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#include "InputQueue.h"
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#include <vector>
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struct Message;
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class InputQueueCodeSet
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{
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@@ -6,6 +6,8 @@
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#include <cstddef>
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#include <numeric>
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#include <vector>
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RString Command::GetName() const
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{
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@@ -3,6 +3,9 @@
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#ifndef Commands_H
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#define Commands_H
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#include <vector>
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class Command
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{
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public:
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@@ -18,6 +18,8 @@
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#include "ScreenInstallOverlay.h"
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#include "ver.h"
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#include <vector>
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// only used for Version()
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#if defined(_WINDOWS)
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#include <windows.h>
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@@ -1,6 +1,9 @@
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#ifndef CommandLineActions_H
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#define CommandLineActions_H
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#include <vector>
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class LoadingWindow;
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/** @brief The collection of command line actions. */
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@@ -8,6 +8,9 @@
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#include "ProductInfo.h"
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#include "LuaManager.h"
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#include <vector>
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ThemeMetric<RString> CommonMetrics::OPERATOR_MENU_SCREEN ("Common","OperatorMenuScreen");
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ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
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ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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@@ -7,6 +7,9 @@
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#include "GameConstantsAndTypes.h"
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#include "LocalizedString.h"
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#include <vector>
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// Types
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class ThemeMetricDifficultiesToShow : public ThemeMetric<RString>
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{
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+3
-1
@@ -19,7 +19,9 @@
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#include "Style.h"
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#include <cstddef>
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#include <limits.h>
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#include <climits>
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#include <vector>
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static Preference<int> MAX_SONGS_IN_EDIT_COURSE( "MaxSongsInEditCourse", -1 );
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@@ -8,8 +8,11 @@
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#include "RageTypes.h"
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#include "SongUtil.h"
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#include "StepsUtil.h"
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#include <map>
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#include <set>
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#include <vector>
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struct lua_State;
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class Style;
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@@ -2,6 +2,10 @@
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#define COURSE_CONTENTS_LIST_H
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#include "ActorScroller.h"
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#include <vector>
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class CourseEntryDisplay;
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/** @brief Holds course name and banner. */
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class CourseContentsList : public ActorScroller
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@@ -16,6 +16,8 @@
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#include "CourseUtil.h"
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#include <cfloat>
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#include <vector>
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/** @brief Edit courses can only be so big before they are rejected. */
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const int MAX_EDIT_COURSE_SIZE_BYTES = 32*1024; // 32KB
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@@ -16,6 +16,9 @@
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#include "RageFileManager.h"
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#include "CourseWriterCRS.h"
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#include <vector>
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// Sorting stuff
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static bool CompareCoursePointersByName( const Course* pCourse1, const Course* pCourse2 )
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{
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@@ -4,6 +4,9 @@
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#include "GameConstantsAndTypes.h"
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#include "Difficulty.h"
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#include <vector>
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class Course;
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class Profile;
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class XNode;
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@@ -7,6 +7,9 @@
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#include "Song.h"
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#include "RageFileDriverMemory.h"
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#include <vector>
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/** @brief Load the difficulty names from CourseLoaderCRS. */
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extern const char *g_CRSDifficultyNames[]; // in CourseLoaderCRS
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||||
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@@ -17,6 +17,8 @@
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#include "LuaManager.h"
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|
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#include <cstdint>
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||||
#include <vector>
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||||
|
||||
|
||||
CryptManager* CRYPTMAN = nullptr; // global and accessible from anywhere in our program
|
||||
|
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|
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@@ -4,6 +4,9 @@
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#include "RageFile.h"
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#include "RageLog.h"
|
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#include <vector>
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||||
|
||||
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CsvFile::CsvFile()
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||||
{
|
||||
}
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||||
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||||
@@ -3,6 +3,9 @@
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#ifndef CsvFile_H
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#define CsvFile_H
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#include <vector>
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||||
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class RageFileBasic;
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class CsvFile
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@@ -5,6 +5,8 @@
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#include <cstddef>
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#include <list>
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#include <vector>
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// Spline solving optimization:
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// The tridiagonal part of the system of equations for a spline of size n is
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@@ -9,6 +9,9 @@
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#include "Steps.h"
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#include "Trail.h"
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|
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#include <vector>
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||||
|
||||
|
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static const char *DifficultyNames[] = {
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"Beginner",
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||||
"Easy",
|
||||
|
||||
@@ -11,6 +11,8 @@
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#include "XmlFile.h"
|
||||
|
||||
#include <cstddef>
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||||
#include <vector>
|
||||
|
||||
|
||||
/** @brief Specifies the max number of charts available for a song.
|
||||
*
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
#include "StepsDisplay.h"
|
||||
#include "ThemeMetric.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class Song;
|
||||
class Steps;
|
||||
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
#include "LuaBinding.h"
|
||||
#include "RageLog.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class LunaDisplayMode: public Luna<DisplayMode>
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include "SongUtil.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
static const char *EditMenuRowNames[] = {
|
||||
"Group",
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
#include "EnumHelper.h"
|
||||
#include "ThemeMetric.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
/** @brief What type of row is needed for the EditMenu? */
|
||||
enum EditMenuRow
|
||||
{
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
FontPage::FontPage(): m_iHeight(0), m_iLineSpacing(0), m_fVshift(0),
|
||||
m_iDrawExtraPixelsLeft(0), m_iDrawExtraPixelsRight(0),
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class FontPage;
|
||||
class RageTexture;
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "ActorFrame.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class Song;
|
||||
/** @brief Foreground in front of notes while playing. */
|
||||
class Foreground: public ActorFrame
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#include "ScreenPrompt.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
static LocalizedString COULD_NOT_LAUNCH_BROWSER( "GameCommand", "Could not launch web browser." );
|
||||
|
||||
|
||||
@@ -8,7 +8,10 @@
|
||||
#include "Difficulty.h"
|
||||
#include "LuaReference.h"
|
||||
#include "Command.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class Song;
|
||||
class Steps;
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
|
||||
#include <cfloat>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
|
||||
RString StepsTypeToString( StepsType st );
|
||||
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "EnumHelper.h"
|
||||
|
||||
#include <cfloat>
|
||||
#include <vector>
|
||||
|
||||
|
||||
// Note definitions
|
||||
/** @brief Define the mininum difficulty value allowed. */
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
#include "RageInput.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
|
||||
static RageTimer g_GameplayTimer;
|
||||
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
#include "Style.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
GameManager* GAMEMAN = nullptr; // global and accessable from anywhere in our program
|
||||
|
||||
|
||||
@@ -10,6 +10,9 @@ struct lua_State;
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "GameInput.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
/** @brief The collective information about a Steps' Type. */
|
||||
struct StepsTypeInfo
|
||||
{
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
GameSoundManager *SOUND = nullptr;
|
||||
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
#include <cstddef>
|
||||
#include <ctime>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
|
||||
GameState* GAMESTATE = nullptr; // global and accessible from anywhere in our program
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class Character;
|
||||
class Course;
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "ActorUtil.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset )
|
||||
{
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "NoteTypes.h"
|
||||
#include "NoteDisplay.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class PlayerState;
|
||||
/** @brief Row of GhostArrow Actors. */
|
||||
class GhostArrowRow : public ActorFrame
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
#include "Grade.h"
|
||||
#include "PlayerNumber.h"
|
||||
#include "AutoActor.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
struct lua_State;
|
||||
/** @brief Grade shown on ScreenEvaluation. */
|
||||
class GradeDisplay : public ActorFrame
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#include "XmlFile.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
|
||||
//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
|
||||
REGISTER_ACTOR_CLASS( GraphDisplay );
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#include "ActorFrame.h"
|
||||
#include "AutoActor.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class StageStats;
|
||||
class PlayerStageStats;
|
||||
class GraphLine;
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
// I feel weird about this coupling, but it has to be done. -aj
|
||||
#include "GameState.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
REGISTER_ACTOR_CLASS(GrooveRadar);
|
||||
|
||||
static const ThemeMetric<float> RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth");
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
#include "AutoActor.h"
|
||||
#include "PlayerNumber.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class Steps;
|
||||
struct RadarValues;
|
||||
/** @brief The song's GrooveRadar displayed in SelectMusic. */
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
#include "ThemeManager.h"
|
||||
#include "ActorUtil.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
REGISTER_ACTOR_CLASS( HelpDisplay );
|
||||
|
||||
HelpDisplay::HelpDisplay()
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "BitmapText.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
struct lua_State;
|
||||
/** @brief A BitmapText that cycles through messages. */
|
||||
class HelpDisplay : public BitmapText
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
ThemeMetric<RString> EMPTY_NAME("HighScore","EmptyName");
|
||||
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "DateTime.h"
|
||||
#include "RageUtil_AutoPtr.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class XNode;
|
||||
struct RadarValues;
|
||||
struct lua_State;
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "ScreenDimensions.h"
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
|
||||
static const char *InputEventTypeNames[] = {
|
||||
"FirstPress",
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
|
||||
#include "RageInputDevice.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
enum InputEventType
|
||||
{
|
||||
// The device was just pressed.
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#include "arch/Dialog/Dialog.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
#define AUTOMAPPINGS_DIR "/Data/AutoMappings/"
|
||||
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
#include "RageInputDevice.h"
|
||||
#include "GameInput.h"
|
||||
#include "PlayerNumber.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
struct Game;
|
||||
|
||||
const int NUM_GAME_TO_DEVICE_SLOTS = 5; // five device inputs may map to one game input
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
#include "InputEventPlus.h"
|
||||
#include "InputMapper.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
InputQueue* INPUTQUEUE = nullptr; // global and accessible from anywhere in our program
|
||||
|
||||
const unsigned MAX_INPUT_QUEUE_LENGTH = 32;
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#include "GameInput.h"
|
||||
#include "InputFilter.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class InputEventPlus;
|
||||
class RageTimer;
|
||||
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
#include "ThemeMetric.h"
|
||||
#include "PlayerState.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
void ReloadItems();
|
||||
|
||||
#define NUM_ITEM_TYPES THEME->GetMetricF("Inventory","NumItemTypes")
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "RageSound.h"
|
||||
#include "ScreenMessage.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
AutoScreenMessage( SM_BattleDamageLevel1 );
|
||||
AutoScreenMessage( SM_BattleDamageLevel2 );
|
||||
AutoScreenMessage( SM_BattleDamageLevel3 );
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "arch/Dialog/Dialog.h"
|
||||
#include "json/json.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
bool JsonUtil::LoadFromString(Json::Value &root, RString sData, RString &sErrorOut)
|
||||
{
|
||||
Json::Reader reader;
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
class RageFileBasic;
|
||||
#include "json/json.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace JsonUtil
|
||||
{
|
||||
bool LoadFromString( Json::Value &root, RString sData, RString &sErrorOut );
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
const RString DEFAULT_LIGHTS_DRIVER = "SystemMessage,Export";
|
||||
static Preference<RString> g_sLightsDriver( "LightsDriver", "" ); // "" == DEFAULT_LIGHTS_DRIVER
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
#include "Preference.h"
|
||||
#include "RageTimer.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
extern Preference<float> g_fLightsFalloffSeconds;
|
||||
extern Preference<float> g_fLightsAheadSeconds;
|
||||
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
#define LuaBinding_H
|
||||
|
||||
#include "LuaManager.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class LuaReference;
|
||||
|
||||
class LuaBinding
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <sstream> // conversion for lua functions.
|
||||
#include <vector>
|
||||
|
||||
LuaManager *LUA = nullptr;
|
||||
struct Impl
|
||||
|
||||
@@ -22,6 +22,9 @@ extern "C"
|
||||
// For Dialog::Result
|
||||
#include "arch/Dialog/Dialog.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
class LuaManager
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#include "Song.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
|
||||
// TODO: Use a marker for default color instead of a specific color that may
|
||||
// accidentally get written back into a lyrics file.
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "LuaManager.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
|
||||
MemoryCardManager* MEMCARDMAN = nullptr; // global and accessible from anywhere in our program
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user