Decouple <vector>
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+7
-4
@@ -5,6 +5,9 @@
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#include "RageSound.h"
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#include "PlayerNumber.h"
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#include <vector>
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class Actor;
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class Screen;
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struct Menu;
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@@ -82,7 +85,7 @@ private:
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ScreenMessage m_OnDonePreparingScreen;
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ScreenMessage m_PopTopScreen;
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// Set this to true anywhere we create of delete objects. These
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// Set this to true anywhere we create of delete objects. These
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// operations take a long time, and will cause a skip on the next update.
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bool m_bZeroNextUpdate;
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@@ -102,7 +105,7 @@ private:
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bool ActivatePreparedScreenAndBackground( const RString &sScreenName );
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ScreenMessage PopTopScreenInternal( bool bSendLoseFocus = true );
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// Keep these sounds always loaded, because they could be
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// Keep these sounds always loaded, because they could be
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// played at any time. We want to eliminate SOUND->PlayOnce
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public:
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void PlayStartSound();
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@@ -131,7 +134,7 @@ extern ScreenManager* SCREENMAN; // global and accessible from anywhere in our p
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* @author Chris Danford, Glenn Maynard (c) 2001-2003
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* @section LICENSE
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -141,7 +144,7 @@ extern ScreenManager* SCREENMAN; // global and accessible from anywhere in our p
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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