Decouple <vector>
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@@ -19,6 +19,9 @@
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#include "Character.h"
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#include "LifeMeterBar.h"
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#include <vector>
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static const ThemeMetric<int> NUM_W2S ("ScreenHowToPlay","NumW2s");
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static const ThemeMetric<int> NUM_MISSES ("ScreenHowToPlay","NumMisses");
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static const ThemeMetric<bool> USE_CHARACTER ("ScreenHowToPlay","UseCharacter");
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@@ -306,7 +309,7 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ScreenHowToPlay. */
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/** @brief Allow Lua to have access to the ScreenHowToPlay. */
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class LunaScreenHowToPlay: public Luna<ScreenHowToPlay>
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{
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public:
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@@ -330,7 +333,7 @@ LUA_REGISTER_DERIVED_CLASS( ScreenHowToPlay, ScreenAttract )
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/*
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* (c) 2001-2004 Chris Danford, Tracy Ward
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -340,7 +343,7 @@ LUA_REGISTER_DERIVED_CLASS( ScreenHowToPlay, ScreenAttract )
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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