Decouple <vector>
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+8
-5
@@ -6,6 +6,9 @@
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#include "Steps.h"
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#include "Song.h"
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#include <vector>
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PlayerState::PlayerState()
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{
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m_PlayerNumber = PLAYER_INVALID;
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@@ -59,8 +62,8 @@ void PlayerState::Update( float fDelta )
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Attack &attack = m_ActiveAttacks[s];
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// You must add sattack by calling GameState::LaunchAttack,
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// or else the sentinel value won't be
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// converted into the current music time.
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// or else the sentinel value won't be
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// converted into the current music time.
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ASSERT( attack.fStartSecond != ATTACK_STARTS_NOW );
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bool bCurrentlyEnabled =
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@@ -213,7 +216,7 @@ const TimingData &PlayerState::GetDisplayedTiming() const
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the PlayerState. */
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/** @brief Allow Lua to have access to the PlayerState. */
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class LunaPlayerState: public Luna<PlayerState>
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{
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public:
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@@ -291,7 +294,7 @@ LUA_REGISTER_CLASS( PlayerState )
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -301,7 +304,7 @@ LUA_REGISTER_CLASS( PlayerState )
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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