Decouple <vector>
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+10
-8
@@ -9,12 +9,14 @@ struct lua_State;
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#define ONE( arr ) { for( unsigned Z = 0; Z < ARRAYLEN(arr); ++Z ) arr[Z]=1.0f; }
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#include <bitset>
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "PrefsManager.h"
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#include <bitset>
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#include <vector>
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enum LifeType
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{
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LifeType_Bar,
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@@ -82,7 +84,7 @@ public:
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m_fModTimerOffset(0), m_SpeedfModTimerOffset(1.0f),
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m_fDrawSize(0), m_SpeedfDrawSize(1.0f),
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m_fDrawSizeBack(0), m_SpeedfDrawSizeBack(1.0f),
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m_bMuteOnError(false),
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m_bMuteOnError(false),
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m_bStealthType(false), m_bStealthPastReceptors(false),
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m_bDizzyHolds(false), m_bZBuffer(false),
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m_bCosecant(false),
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@@ -113,8 +115,8 @@ public:
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RString GetString( bool bForceNoteSkin = false ) const;
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RString GetSavedPrefsString() const; // only the basic options that players would want for every song
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enum ResetPrefsType
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{
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saved_prefs,
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{
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saved_prefs,
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saved_prefs_invalid_for_course
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};
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void ResetPrefs( ResetPrefsType type );
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@@ -295,7 +297,7 @@ public:
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TURN_SOFT_SHUFFLE, /**< Only shuffle arrow columns on an axis of symmetry. */
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TURN_SUPER_SHUFFLE, /**< Every arrow is placed on a random column. */
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TURN_HYPER_SHUFFLE, /**< Every arrow is placed on a random column, but more fairly than SuperShuffle. */
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NUM_TURNS
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NUM_TURNS
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};
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enum Transform {
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TRANSFORM_NOHOLDS,
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@@ -472,7 +474,7 @@ public:
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -482,7 +484,7 @@ public:
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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