Decouple <vector>
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+6
-3
@@ -9,6 +9,9 @@
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#include "XmlFile.h"
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#include "LuaManager.h"
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#include <vector>
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int OptionToPreferredColumn( RString sOptionText );
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REGISTER_ACTOR_CLASS( ModIconRow );
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@@ -176,7 +179,7 @@ void ModIconRow::SetFromGameState()
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ModIconRow. */
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/** @brief Allow Lua to have access to the ModIconRow. */
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class LunaModIconRow: public Luna<ModIconRow>
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{
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public:
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@@ -195,7 +198,7 @@ LUA_REGISTER_DERIVED_CLASS( ModIconRow, ActorFrame )
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -205,7 +208,7 @@ LUA_REGISTER_DERIVED_CLASS( ModIconRow, ActorFrame )
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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