Decouple <vector>

This commit is contained in:
Martin Natano
2023-04-21 22:13:41 +02:00
parent aa87f85eef
commit bacecae1f7
422 changed files with 2326 additions and 1295 deletions
+6 -3
View File
@@ -4,6 +4,9 @@
#include "GameInput.h"
#include "InputFilter.h"
#include <vector>
class InputEventPlus;
class RageTimer;
@@ -27,7 +30,7 @@ struct InputQueueCode
public:
bool Load( RString sButtonsNames );
bool EnteredCode( GameController controller ) const;
InputQueueCode(): m_aPresses() {}
private:
@@ -59,7 +62,7 @@ extern InputQueue* INPUTQUEUE; // global and accessible from anywhere in our pro
/*
* (c) 2001-2007 Chris Danford, Glenn Maynard
* All rights reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -69,7 +72,7 @@ extern InputQueue* INPUTQUEUE; // global and accessible from anywhere in our pro
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF