Decouple <vector>

This commit is contained in:
Martin Natano
2023-04-21 22:13:41 +02:00
parent aa87f85eef
commit bacecae1f7
422 changed files with 2326 additions and 1295 deletions
+7 -5
View File
@@ -7,6 +7,8 @@
#include "PlayerOptions.h"
#include "PlayerState.h"
#include <vector>
ActiveAttackList::ActiveAttackList()
{
}
@@ -16,14 +18,14 @@ void ActiveAttackList::Init( const PlayerState* pPlayerState )
m_pPlayerState = pPlayerState;
}
void ActiveAttackList::Update( float fDelta )
void ActiveAttackList::Update( float fDelta )
{
bool bTimeToRefresh =
bool bTimeToRefresh =
IsFirstUpdate() || // check this before running Actor::Update()
m_pPlayerState->m_bAttackBeganThisUpdate ||
m_pPlayerState->m_bAttackEndedThisUpdate;
BitmapText::Update( fDelta );
BitmapText::Update( fDelta );
if( bTimeToRefresh )
Refresh();
@@ -56,7 +58,7 @@ void ActiveAttackList::Refresh()
/*
* (c) 2004 Chris Danford
* All rights reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -66,7 +68,7 @@ void ActiveAttackList::Refresh()
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF