[editorKeysounds] No KSes in this mode, thanks.
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+8
-5
@@ -2990,13 +2990,16 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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}
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}
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// handle autokeysounds here.
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for (int t = 0; t < m_NoteData.GetNumTracks(); ++t)
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// handle autokeysounds here (if not in the editor).
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if (!GAMESTATE->m_bInStepEditor)
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{
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const TapNote &tap = m_NoteData.GetTapNote(t, iRow);
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if (tap.type == TapNote::autoKeysound)
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for (int t = 0; t < m_NoteData.GetNumTracks(); ++t)
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{
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PlayKeysound(tap, TNS_None);
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const TapNote &tap = m_NoteData.GetTapNote(t, iRow);
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if (tap.type == TapNote::autoKeysound)
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{
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PlayKeysound(tap, TNS_None);
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}
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}
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}
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}
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