Spacing cleanup.
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@@ -51,7 +51,7 @@ public:
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// Attacks take a while to transition out of use. Account for this in PlayerAI
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// Attacks take a while to transition out of use. Account for this in PlayerAI
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// by still penalizing it for 1 second after the player options are rebuilt.
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// by still penalizing it for 1 second after the player options are rebuilt.
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int m_iLastPositiveSumOfAttackLevels;
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int m_iLastPositiveSumOfAttackLevels;
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float m_fSecondsUntilAttacksPhasedOut; // positive means PlayerAI is still affected
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float m_fSecondsUntilAttacksPhasedOut;// positive means PlayerAI is still affected
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bool m_bAttackBeganThisUpdate; // flag for other objects to watch (play sounds)
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bool m_bAttackBeganThisUpdate; // flag for other objects to watch (play sounds)
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bool m_bAttackEndedThisUpdate; // flag for other objects to watch (play sounds)
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bool m_bAttackEndedThisUpdate; // flag for other objects to watch (play sounds)
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AttackArray m_ActiveAttacks;
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AttackArray m_ActiveAttacks;
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