Separate out the remaining files.
This commit is contained in:
@@ -0,0 +1,18 @@
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list(APPEND SMDATA_FILE_TYPES_SRC
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"CsvFile.cpp"
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"IniFile.cpp"
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"MsdFile.cpp"
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"XmlFile.cpp"
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"XmlToLua.cpp"
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"XmlFileUtil.cpp"
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)
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list(APPEND SMDATA_FILE_TYPES_HPP
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"CsvFile.h"
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"IniFile.h"
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"MsdFile.h"
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"XmlFile.h"
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"XmlToLua.h"
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"XmlFileUtil.h"
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)
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source_group("File Types" FILES ${SMDATA_FILE_TYPES_SRC} ${SMDATA_FILE_TYPES_HPP})
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@@ -0,0 +1,19 @@
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list(APPEND SMDATA_GLOBAL_FILES_SRC
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"GameLoop.cpp"
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"global.cpp"
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"SpecialFiles.cpp"
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"StepMania.cpp" # TODO: Refactor into separate main project.
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"${SM_SRC_DIR}/generated/verstub.cpp"
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)
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list(APPEND SMDATA_GLOBAL_FILES_HPP
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"generated/config.hpp"
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"GameLoop.h"
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"global.h"
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"ProductInfo.h" # TODO: Have this be auto-generated.
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"SpecialFiles.h"
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"StdString.h" # TODO: Remove the need for this file, transition to std::string.
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"StepMania.h" # TODO: Refactor into separate main project.
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)
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source_group("Global Files" FILES ${SMDATA_GLOBAL_FILES_SRC} ${SMDATA_GLOBAL_FILES_HPP})
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@@ -0,0 +1,65 @@
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list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
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"AnnouncerManager.cpp"
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"Bookkeeper.cpp"
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"CharacterManager.cpp"
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"CommandLineActions.cpp"
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"CryptManager.cpp"
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"FontManager.cpp"
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"GameManager.cpp"
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"GameSoundManager.cpp"
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"GameState.cpp"
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"InputFilter.cpp"
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"InputMapper.cpp"
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"InputQueue.cpp"
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"LightsManager.cpp"
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"LuaManager.cpp"
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"MemoryCardManager.cpp"
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"MessageManager.cpp"
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"NetworkSyncManager.cpp"
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"NoteSkinManager.cpp"
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"PrefsManager.cpp"
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"ProfileManager.cpp"
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"ScreenManager.cpp"
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"SongManager.cpp"
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"StatsManager.cpp"
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"ThemeManager.cpp"
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"UnlockManager.cpp"
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)
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list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
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"AnnouncerManager.h"
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"Bookkeeper.h"
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"CharacterManager.h"
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"CommandLineActions.h"
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"CryptManager.h"
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"FontManager.h"
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"GameManager.h"
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"GameSoundManager.h"
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"GameState.h"
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"InputFilter.h"
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"InputMapper.h"
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"InputQueue.h"
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"LightsManager.h"
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"LuaManager.h"
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"MemoryCardManager.h"
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"MessageManager.h"
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"NetworkSyncManager.h"
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"NoteSkinManager.h"
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"PrefsManager.h"
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"ProfileManager.h"
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"ScreenManager.h"
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"SongManager.h"
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"StatsManager.h"
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"ThemeManager.h"
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"UnlockManager.h"
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)
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if(WITH_NETWORKING)
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list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
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"ezsockets.cpp"
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)
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list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
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"ezsockets.h"
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)
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endif()
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source_group("Global Singletons" FILES ${SMDATA_GLOBAL_SINGLETON_SRC} ${SMDATA_GLOBAL_SINGLETON_HPP})
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+5
-105
@@ -5,31 +5,11 @@ if(MSVC)
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include("CMakeProject-mapconv.cmake")
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include("CMakeProject-mapconv.cmake")
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endif()
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endif()
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# Main project is below.
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list(APPEND SMDATA_GLOBAL_FILES_SRC
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"GameLoop.cpp"
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"global.cpp"
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"SpecialFiles.cpp"
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"StepMania.cpp" # TODO: Refactor into separate main project.
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"${SM_SRC_DIR}/generated/verstub.cpp"
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)
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list(APPEND SMDATA_GLOBAL_FILES_HPP
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"generated/config.hpp"
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"GameLoop.h"
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"global.h"
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"ProductInfo.h" # TODO: Have this be auto-generated.
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"SpecialFiles.h"
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"StdString.h" # TODO: Remove the need for this file, transition to std::string.
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"StepMania.h" # TODO: Refactor into separate main project.
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)
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source_group("Global Files" FILES ${SMDATA_GLOBAL_FILES_SRC} ${SMDATA_GLOBAL_FILES_HPP})
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# Keep the module path local for easier grabbing.
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# Keep the module path local for easier grabbing.
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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# Main project is below.
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include(CMakeData-arch.cmake)
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include(CMakeData-arch.cmake)
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include(CMakeData-rage.cmake)
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include(CMakeData-rage.cmake)
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include(CMakeData-os.cmake)
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include(CMakeData-os.cmake)
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@@ -37,89 +17,9 @@ include(CMakeData-actor.cmake)
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include(CMakeData-screen.cmake)
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include(CMakeData-screen.cmake)
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include(CMakeData-data.cmake)
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include(CMakeData-data.cmake)
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include(CMakeData-gtk.cmake)
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include(CMakeData-gtk.cmake)
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include(CMakeData-file-types.cmake)
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list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
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include(CMakeData-globals.cmake)
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"AnnouncerManager.cpp"
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include(CMakeData-singletons.cmake)
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"Bookkeeper.cpp"
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"CharacterManager.cpp"
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"CommandLineActions.cpp"
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"CryptManager.cpp"
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"FontManager.cpp"
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"GameManager.cpp"
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"GameSoundManager.cpp"
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"GameState.cpp"
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"InputFilter.cpp"
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"InputMapper.cpp"
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"InputQueue.cpp"
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"LightsManager.cpp"
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"LuaManager.cpp"
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"MemoryCardManager.cpp"
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"MessageManager.cpp"
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"NetworkSyncManager.cpp"
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"NoteSkinManager.cpp"
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"PrefsManager.cpp"
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"ProfileManager.cpp"
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"ScreenManager.cpp"
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"SongManager.cpp"
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"StatsManager.cpp"
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"ThemeManager.cpp"
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"UnlockManager.cpp"
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)
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list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
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"AnnouncerManager.h"
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"Bookkeeper.h"
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"CharacterManager.h"
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"CommandLineActions.h"
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"CryptManager.h"
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"FontManager.h"
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"GameManager.h"
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"GameSoundManager.h"
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"GameState.h"
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"InputFilter.h"
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"InputMapper.h"
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"InputQueue.h"
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"LightsManager.h"
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"LuaManager.h"
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"MemoryCardManager.h"
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"MessageManager.h"
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"NetworkSyncManager.h"
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"NoteSkinManager.h"
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"PrefsManager.h"
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"ProfileManager.h"
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"ScreenManager.h"
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"SongManager.h"
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"StatsManager.h"
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"ThemeManager.h"
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"UnlockManager.h"
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)
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if(WITH_NETWORKING)
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list(APPEND SMDATA_GLOBAL_SINGLETON_SRC
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"ezsockets.cpp"
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)
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list(APPEND SMDATA_GLOBAL_SINGLETON_HPP
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"ezsockets.h"
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)
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endif()
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source_group("Global Singletons" FILES ${SMDATA_GLOBAL_SINGLETON_SRC} ${SMDATA_GLOBAL_SINGLETON_HPP})
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list(APPEND SMDATA_FILE_TYPES_SRC
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"IniFile.cpp"
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"MsdFile.cpp"
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"XmlFile.cpp"
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"XmlToLua.cpp"
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"XmlFileUtil.cpp"
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)
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list(APPEND SMDATA_FILE_TYPES_HPP
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"IniFile.h"
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"MsdFile.h"
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"XmlFile.h"
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"XmlToLua.h"
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"XmlFileUtil.h"
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)
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source_group("File Types" FILES ${SMDATA_FILE_TYPES_SRC} ${SMDATA_FILE_TYPES_HPP})
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list(APPEND SMDATA_ALL_FILES_SRC
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list(APPEND SMDATA_ALL_FILES_SRC
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${SMDATA_GLOBAL_FILES_SRC}
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${SMDATA_GLOBAL_FILES_SRC}
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Reference in New Issue
Block a user