Add rudimentary animation control command to models.
This commit is contained in:
@@ -60,6 +60,7 @@ public:
|
||||
void SetDefaultAnimation( CString sAnimation, float fPlayRate = 1 );
|
||||
bool m_bRevertToDefaultAnimation;
|
||||
|
||||
virtual void HandleCommand( const CStringArray &asTokens );
|
||||
|
||||
private:
|
||||
vector<msMesh> m_Meshes;
|
||||
|
||||
Reference in New Issue
Block a user