Add rudimentary animation control command to models.

This commit is contained in:
Glenn Maynard
2003-11-02 23:29:21 +00:00
parent 764b227a84
commit ba954972e2
2 changed files with 38 additions and 0 deletions
+1
View File
@@ -60,6 +60,7 @@ public:
void SetDefaultAnimation( CString sAnimation, float fPlayRate = 1 );
bool m_bRevertToDefaultAnimation;
virtual void HandleCommand( const CStringArray &asTokens );
private:
vector<msMesh> m_Meshes;