diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 65576e5e05..1036db7c09 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -167,16 +167,6 @@ void ScreenSelectMusic::Init() this->AddChild( &m_textHighScore[p] ); } - m_sprLongBalloon.Load( THEME->GetPathG(m_sName,"balloon long") ); - m_sprLongBalloon->SetName( "Balloon" ); - m_sprLongBalloon->SetHidden( 1 ); - this->AddChild( m_sprLongBalloon ); - - m_sprMarathonBalloon.Load( THEME->GetPathG(m_sName,"balloon marathon") ); - m_sprMarathonBalloon->SetName( "Balloon" ); - m_sprMarathonBalloon->SetHidden( 1 ); - this->AddChild( m_sprMarathonBalloon ); - m_soundDifficultyEasier.Load( THEME->GetPathS(m_sName,"difficulty easier") ); m_soundDifficultyHarder.Load( THEME->GetPathS(m_sName,"difficulty harder") ); m_soundOptionsChange.Load( THEME->GetPathS(m_sName,"options") ); @@ -915,7 +905,7 @@ void ScreenSelectMusic::AfterStepsChange( const vector &vpns ) int iScore = 0; if( pSteps ) { - Profile* pProfile = PROFILEMAN->IsPersistentProfile(pn) ? PROFILEMAN->GetProfile(pn) : PROFILEMAN->GetMachineProfile(); + const Profile *pProfile = PROFILEMAN->IsPersistentProfile(pn) ? PROFILEMAN->GetProfile(pn) : PROFILEMAN->GetMachineProfile(); iScore = pProfile->GetStepsHighScoreList(pSong,pSteps).GetTopScore().GetScore(); } @@ -941,7 +931,7 @@ void ScreenSelectMusic::AfterTrailChange( const vector &vpns ) int iScore = 0; if( pTrail ) { - Profile* pProfile = PROFILEMAN->IsPersistentProfile(pn) ? PROFILEMAN->GetProfile(pn) : PROFILEMAN->GetMachineProfile(); + const Profile *pProfile = PROFILEMAN->IsPersistentProfile(pn) ? PROFILEMAN->GetProfile(pn) : PROFILEMAN->GetMachineProfile(); iScore = pProfile->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().GetScore(); } @@ -1121,9 +1111,6 @@ void ScreenSelectMusic::AfterMusicChange() default: ASSERT(0); } - - COMMAND( m_sprLongBalloon, "Hide" ); - COMMAND( m_sprMarathonBalloon, "Hide" ); } break; case TYPE_SONG: @@ -1155,28 +1142,6 @@ void ScreenSelectMusic::AfterMusicChange() m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType ); SwitchToPreferredDifficulty(); - - /* Short delay before actually showing these, so they don't show - * up when scrolling fast. It'll still show up in "slow" scrolling, - * but it doesn't look at weird as it does in "fast", and I don't - * like the effect with a lot of delay. */ - if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fMarathonVerSongSeconds ) - { - SET_XY( m_sprMarathonBalloon ); - COMMAND( m_sprMarathonBalloon, "Show" ); - COMMAND( m_sprLongBalloon, "Hide" ); - } - else if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds ) - { - SET_XY( m_sprLongBalloon ); - COMMAND( m_sprLongBalloon, "Show" ); - COMMAND( m_sprMarathonBalloon, "Hide" ); - } - else - { - COMMAND( m_sprLongBalloon, "Hide" ); - COMMAND( m_sprMarathonBalloon, "Hide" ); - } } break; case TYPE_ROULETTE: @@ -1209,9 +1174,6 @@ void ScreenSelectMusic::AfterMusicChange() ASSERT(0); } - COMMAND( m_sprLongBalloon, "Hide" ); - COMMAND( m_sprMarathonBalloon, "Hide" ); - break; case TYPE_COURSE: { @@ -1247,11 +1209,6 @@ void ScreenSelectMusic::AfterMusicChange() if( index != -1 ) m_MachineRank.SetText( FormatNumberAndSuffix( index+1 ) ); - - - COMMAND( m_sprLongBalloon, "Hide" ); - COMMAND( m_sprMarathonBalloon, "Hide" ); - break; } default: diff --git a/stepmania/src/ScreenSelectMusic.h b/stepmania/src/ScreenSelectMusic.h index deb3f9fa62..e486c45919 100644 --- a/stepmania/src/ScreenSelectMusic.h +++ b/stepmania/src/ScreenSelectMusic.h @@ -83,8 +83,6 @@ protected: Sprite m_sprHighScoreFrame[NUM_PLAYERS]; BitmapText m_textHighScore[NUM_PLAYERS]; MusicWheel m_MusicWheel; - AutoActor m_sprLongBalloon; - AutoActor m_sprMarathonBalloon; DifficultyDisplay m_DifficultyDisplay; BitmapText m_MachineRank;