The big NULL replacement party part 2.
This may take a bit. Trying to do this by operator/command.
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+4
-4
@@ -1540,7 +1540,7 @@ static ThemeMetric<RString> PREVIEW_START_FORMAT("ScreenEdit", "PreviewStartForm
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static ThemeMetric<RString> PREVIEW_LENGTH_FORMAT("ScreenEdit", "PreviewLengthFormat");
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void ScreenEdit::UpdateTextInfo()
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{
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if( m_pSteps == NULL )
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if( m_pSteps == nullptr )
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return;
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// Don't update the text during playback or record. It causes skips.
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@@ -2509,7 +2509,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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{
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// TODO: Give Song/Step Timing switches/functions here?
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Course *pCourse = GAMESTATE->m_pCurCourse;
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if( pCourse == NULL )
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if( pCourse == nullptr )
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return false;
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CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
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float fStartTime = m_pSteps->GetTimingData()->GetElapsedTimeFromBeat( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat );
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@@ -2581,7 +2581,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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float fStart, fEnd;
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PlayerOptions po;
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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if( pCourse == NULL )
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if( pCourse == nullptr )
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return false;
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const CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
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@@ -3232,7 +3232,7 @@ void ScreenEdit::HandleMessage( const Message &msg )
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if( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_bMuteOnError )
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{
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RageSoundReader *pSoundReader = m_AutoKeysounds.GetPlayerSound( pn );
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if( pSoundReader == NULL )
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if( pSoundReader == nullptr )
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pSoundReader = m_AutoKeysounds.GetSharedSound();
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HoldNoteScore hns;
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