The big NULL replacement party part 2.
This may take a bit. Trying to do this by operator/command.
This commit is contained in:
+117
-117
@@ -1,117 +1,117 @@
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#include "global.h"
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#include "LyricDisplay.h"
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#include "ScreenDimensions.h"
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#include "GameState.h"
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#include "ThemeMetric.h"
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#include "Song.h"
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#include "ActorUtil.h"
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static ThemeMetric<float> IN_LENGTH ("LyricDisplay","InLength");
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static ThemeMetric<float> OUT_LENGTH ("LyricDisplay","OutLength");
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LyricDisplay::LyricDisplay()
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{
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m_textLyrics[0].SetName( "LyricBack" );
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ActorUtil::LoadAllCommands( m_textLyrics[0], "LyricDisplay" );
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m_textLyrics[0].LoadFromFont( THEME->GetPathF("LyricDisplay","text") );
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this->AddChild( &m_textLyrics[0] );
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m_textLyrics[1].SetName( "LyricFront" );
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ActorUtil::LoadAllCommands( m_textLyrics[1], "LyricDisplay" );
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m_textLyrics[1].LoadFromFont( THEME->GetPathF("LyricDisplay","text") );
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this->AddChild( &m_textLyrics[1] );
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Init();
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}
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void LyricDisplay::Init()
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{
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for( int i=0; i<2; i++ )
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m_textLyrics[i].SetText("");
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m_iCurLyricNumber = 0;
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m_fLastSecond = -500;
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m_bStopped = false;
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}
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void LyricDisplay::Stop() {
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m_bStopped = true;
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}
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void LyricDisplay::Update( float fDeltaTime )
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{
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if( m_bStopped )
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return;
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ActorFrame::Update( fDeltaTime );
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if( GAMESTATE->m_pCurSong == NULL )
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return;
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// If the song has changed (in a course), reset.
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if( GAMESTATE->m_Position.m_fMusicSeconds < m_fLastSecond )
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Init();
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m_fLastSecond = GAMESTATE->m_Position.m_fMusicSeconds;
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if( m_iCurLyricNumber >= GAMESTATE->m_pCurSong->m_LyricSegments.size() )
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return;
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const Song *pSong = GAMESTATE->m_pCurSong;
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const float fStartTime = (pSong->m_LyricSegments[m_iCurLyricNumber].m_fStartTime) - IN_LENGTH.GetValue();
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if( GAMESTATE->m_Position.m_fMusicSeconds < fStartTime )
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return;
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// Clamp this lyric to the beginning of the next or the end of the music.
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float fEndTime;
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if( m_iCurLyricNumber+1 < GAMESTATE->m_pCurSong->m_LyricSegments.size() )
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fEndTime = pSong->m_LyricSegments[m_iCurLyricNumber+1].m_fStartTime;
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else
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fEndTime = pSong->GetLastSecond();
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const float fDistance = fEndTime - pSong->m_LyricSegments[m_iCurLyricNumber].m_fStartTime;
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const float fTweenBufferTime = IN_LENGTH.GetValue() + OUT_LENGTH.GetValue();
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/* If it's negative, two lyrics are so close together that there's no time
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* to tween properly. Lyrics should never be this brief, anyway, so just
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* skip it. */
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float fShowLength = max( fDistance - fTweenBufferTime, 0.0f );
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// Make lyrics show faster for faster song rates.
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fShowLength /= GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
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const LyricSegment &seg = GAMESTATE->m_pCurSong->m_LyricSegments[m_iCurLyricNumber];
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LuaThreadVariable var1( "LyricText", seg.m_sLyric );
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LuaThreadVariable var2( "LyricDuration", LuaReference::Create(fShowLength) );
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LuaThreadVariable var3( "LyricColor", LuaReference::Create(seg.m_Color) );
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PlayCommand( "Changed" );
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m_iCurLyricNumber++;
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}
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/*
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* (c) 2003-2004 Kevin Slaughter, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "LyricDisplay.h"
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#include "ScreenDimensions.h"
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#include "GameState.h"
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#include "ThemeMetric.h"
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#include "Song.h"
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#include "ActorUtil.h"
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static ThemeMetric<float> IN_LENGTH ("LyricDisplay","InLength");
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static ThemeMetric<float> OUT_LENGTH ("LyricDisplay","OutLength");
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LyricDisplay::LyricDisplay()
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{
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m_textLyrics[0].SetName( "LyricBack" );
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ActorUtil::LoadAllCommands( m_textLyrics[0], "LyricDisplay" );
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m_textLyrics[0].LoadFromFont( THEME->GetPathF("LyricDisplay","text") );
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this->AddChild( &m_textLyrics[0] );
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m_textLyrics[1].SetName( "LyricFront" );
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ActorUtil::LoadAllCommands( m_textLyrics[1], "LyricDisplay" );
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m_textLyrics[1].LoadFromFont( THEME->GetPathF("LyricDisplay","text") );
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this->AddChild( &m_textLyrics[1] );
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Init();
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}
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void LyricDisplay::Init()
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{
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for( int i=0; i<2; i++ )
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m_textLyrics[i].SetText("");
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m_iCurLyricNumber = 0;
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m_fLastSecond = -500;
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m_bStopped = false;
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}
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void LyricDisplay::Stop() {
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m_bStopped = true;
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}
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void LyricDisplay::Update( float fDeltaTime )
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{
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if( m_bStopped )
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return;
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ActorFrame::Update( fDeltaTime );
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if( GAMESTATE->m_pCurSong == nullptr )
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return;
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// If the song has changed (in a course), reset.
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if( GAMESTATE->m_Position.m_fMusicSeconds < m_fLastSecond )
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Init();
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m_fLastSecond = GAMESTATE->m_Position.m_fMusicSeconds;
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if( m_iCurLyricNumber >= GAMESTATE->m_pCurSong->m_LyricSegments.size() )
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return;
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const Song *pSong = GAMESTATE->m_pCurSong;
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const float fStartTime = (pSong->m_LyricSegments[m_iCurLyricNumber].m_fStartTime) - IN_LENGTH.GetValue();
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if( GAMESTATE->m_Position.m_fMusicSeconds < fStartTime )
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return;
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// Clamp this lyric to the beginning of the next or the end of the music.
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float fEndTime;
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if( m_iCurLyricNumber+1 < GAMESTATE->m_pCurSong->m_LyricSegments.size() )
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fEndTime = pSong->m_LyricSegments[m_iCurLyricNumber+1].m_fStartTime;
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else
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fEndTime = pSong->GetLastSecond();
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const float fDistance = fEndTime - pSong->m_LyricSegments[m_iCurLyricNumber].m_fStartTime;
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const float fTweenBufferTime = IN_LENGTH.GetValue() + OUT_LENGTH.GetValue();
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/* If it's negative, two lyrics are so close together that there's no time
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* to tween properly. Lyrics should never be this brief, anyway, so just
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* skip it. */
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float fShowLength = max( fDistance - fTweenBufferTime, 0.0f );
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// Make lyrics show faster for faster song rates.
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fShowLength /= GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
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const LyricSegment &seg = GAMESTATE->m_pCurSong->m_LyricSegments[m_iCurLyricNumber];
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LuaThreadVariable var1( "LyricText", seg.m_sLyric );
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LuaThreadVariable var2( "LyricDuration", LuaReference::Create(fShowLength) );
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LuaThreadVariable var3( "LyricColor", LuaReference::Create(seg.m_Color) );
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PlayCommand( "Changed" );
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m_iCurLyricNumber++;
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}
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/*
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* (c) 2003-2004 Kevin Slaughter, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
|
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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