The big NULL replacement party part 2.
This may take a bit. Trying to do this by operator/command.
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+9
-9
@@ -88,7 +88,7 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
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// HACK: don't compare m_dc if m_pSteps is set. This causes problems
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// in ScreenSelectOptionsMaster::ImportOptions if m_PreferredDifficulty
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// doesn't match the difficulty of m_pCurSteps.
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if( m_pSteps == NULL && m_dc != Difficulty_Invalid )
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if( m_pSteps == nullptr && m_dc != Difficulty_Invalid )
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{
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// Why is this checking for all players?
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FOREACH_HumanPlayer( human )
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@@ -244,7 +244,7 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "song" )
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{
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m_pSong = SONGMAN->FindSong( sValue );
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if( m_pSong == NULL )
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if( m_pSong == nullptr )
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{
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m_sInvalidReason = ssprintf( "Song \"%s\" not found", sValue.c_str() );
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m_bInvalid |= true;
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@@ -260,7 +260,7 @@ void GameCommand::LoadOne( const Command& cmd )
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{
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Song *pSong = (m_pSong != nullptr)? m_pSong:GAMESTATE->m_pCurSong;
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const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle();
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if( pSong == NULL || pStyle == NULL )
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if( pSong == nullptr || pStyle == nullptr )
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RageException::Throw( "Must set Song and Style to set Steps." );
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Difficulty dc = StringToDifficulty( sSteps );
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@@ -268,7 +268,7 @@ void GameCommand::LoadOne( const Command& cmd )
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m_pSteps = SongUtil::GetStepsByDifficulty( pSong, pStyle->m_StepsType, dc );
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else
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m_pSteps = SongUtil::GetStepsByDescription( pSong, pStyle->m_StepsType, sSteps );
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if( m_pSteps == NULL )
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if( m_pSteps == nullptr )
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{
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m_sInvalidReason = "steps not found";
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m_bInvalid |= true;
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@@ -279,7 +279,7 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "course" )
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{
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m_pCourse = SONGMAN->FindCourse( "", sValue );
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if( m_pCourse == NULL )
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if( m_pCourse == nullptr )
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{
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m_sInvalidReason = ssprintf( "Course \"%s\" not found", sValue.c_str() );
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m_bInvalid |= true;
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@@ -295,14 +295,14 @@ void GameCommand::LoadOne( const Command& cmd )
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{
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Course *pCourse = (m_pCourse != nullptr)? m_pCourse:GAMESTATE->m_pCurCourse;
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const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle();
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if( pCourse == NULL || pStyle == NULL )
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if( pCourse == nullptr || pStyle == nullptr )
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RageException::Throw( "Must set Course and Style to set Steps." );
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const CourseDifficulty cd = StringToDifficulty( sTrail );
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ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
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m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );
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if( m_pTrail == NULL )
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if( m_pTrail == nullptr )
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{
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m_sInvalidReason = "trail not found";
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m_bInvalid |= true;
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@@ -389,7 +389,7 @@ void GameCommand::LoadOne( const Command& cmd )
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if( cmd.m_vsArgs.size() == 3 )
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{
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IPreference *pPref = IPreference::GetPreferenceByName( cmd.m_vsArgs[1] );
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if( pPref == NULL )
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if( pPref == nullptr )
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{
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m_sInvalidReason = ssprintf("unknown preference \"%s\"", cmd.m_vsArgs[1].c_str() );
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m_bInvalid |= true;
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@@ -418,7 +418,7 @@ void GameCommand::LoadOne( const Command& cmd )
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static bool AreStyleAndPlayModeCompatible( const Style *style, PlayMode pm )
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{
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if( style == NULL || pm == PlayMode_Invalid )
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if( style == nullptr || pm == PlayMode_Invalid )
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return true;
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switch( pm )
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