The big NULL replacement party part 2.

This may take a bit. Trying to do this by operator/command.
This commit is contained in:
Jason Felds
2013-05-03 23:11:42 -04:00
parent 9f24627bf9
commit ba59dd1656
174 changed files with 6644 additions and 6644 deletions
+4 -4
View File
@@ -50,7 +50,7 @@ void StepsDisplayList::LoadFromNode( const XNode* pNode )
FOREACH_ENUM( PlayerNumber, pn )
{
const XNode *pChild = pNode->GetChild( ssprintf("CursorP%i",pn+1) );
if( pChild == NULL )
if( pChild == nullptr )
RageException::Throw( "%s: StepsDisplayList: missing the node \"CursorP%d\"", ActorUtil::GetWhere(pNode).c_str(), pn+1 );
m_Cursors[pn].LoadActorFromNode( pChild, this );
@@ -61,7 +61,7 @@ void StepsDisplayList::LoadFromNode( const XNode* pNode )
* in separate tweening stacks. This means the Cursor command can't change diffuse
* colors; I think we do need a diffuse color stack ... */
pChild = pNode->GetChild( ssprintf("CursorP%iFrame",pn+1) );
if( pChild == NULL )
if( pChild == nullptr )
RageException::Throw( "%s: StepsDisplayList: missing the node \"CursorP%dFrame\"", ActorUtil::GetWhere(pNode).c_str(), pn+1 );
m_CursorFrames[pn].LoadFromNode( pChild );
m_CursorFrames[pn].AddChild( m_Cursors[pn] );
@@ -88,7 +88,7 @@ int StepsDisplayList::GetCurrentRowIndex( PlayerNumber pn ) const
{
const Row &row = m_Rows[i];
if( GAMESTATE->m_pCurSteps[pn] == NULL )
if( GAMESTATE->m_pCurSteps[pn] == nullptr )
{
if( row.m_dc == ClosestDifficulty )
return i;
@@ -253,7 +253,7 @@ void StepsDisplayList::SetFromGameState()
const Song *pSong = GAMESTATE->m_pCurSong;
unsigned i = 0;
if( pSong == NULL )
if( pSong == nullptr )
{
// FIXME: This clamps to between the min and the max difficulty, but
// it really should round to the nearest difficulty that's in