The big NULL replacement party part 2.
This may take a bit. Trying to do this by operator/command.
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@@ -259,7 +259,7 @@ void BPMDisplay::SetFromGameState()
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}
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if( GAMESTATE->m_pCurCourse.Get() )
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{
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if( GAMESTATE->GetCurrentStyle() == NULL )
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if( GAMESTATE->GetCurrentStyle() == nullptr )
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; // This is true when backing out from ScreenSelectCourse to ScreenTitleMenu. So, don't call SetBpmFromCourse where an assert will fire.
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else
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SetBpmFromCourse( GAMESTATE->m_pCurCourse );
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