various theme changes
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@@ -1,7 +1,28 @@
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return LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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BeginCommand=function(self)
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self:settextf( Screen.String("LifeDifficulty"), GetLifeDifficulty() );
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end
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return Def.ActorFrame {
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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OnCommand=function(self)
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if GetLifeDifficulty() < 3 then
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(cmd(diffuseshift;effectcolor1,Color("Blue");effectcolor2,ColorDarkTone(Color("Blue"));effectperiod,1.25))(self);
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elseif GetLifeDifficulty() > 3 then
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(cmd(diffuseshift;effectcolor1,Color("Red");effectcolor2,ColorDarkTone(Color("Red"));effectperiod,1.25))(self);
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else
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(cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self);
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end;
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end;
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};
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LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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InitCommand=cmd(x,-72;horizalign,left;zoom,0.5);
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OnCommand=cmd(shadowlength,1);
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BeginCommand=function(self)
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self:settextf( Screen.String("LifeDifficulty"), "" );
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end
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};
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LoadFont("Common Normal") .. {
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Text=GetLifeDifficulty();
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AltText="";
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InitCommand=cmd(x,72*0.75;zoom,0.875);
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OnCommand=cmd(shadowlength,1;skewx,-0.125);
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};
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};
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