Simplify.
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@@ -850,7 +850,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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{
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if( CodeDetector::EnteredEasierDifficulty(input.GameI.controller) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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if( GAMESTATE->IsAnExtraStage() )
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m_soundLocked.Play();
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else
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ChangeDifficulty( pn, -1 );
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@@ -858,7 +858,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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}
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if( CodeDetector::EnteredHarderDifficulty(input.GameI.controller) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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if( GAMESTATE->IsAnExtraStage() )
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m_soundLocked.Play();
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else
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ChangeDifficulty( pn, +1 );
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@@ -1531,7 +1531,7 @@ void ScreenSelectMusic::AfterMusicChange()
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if ( PREFSMAN->m_bShowBanners )
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g_sBannerPath = pSong->GetBannerPath();
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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if( GAMESTATE->IsAnExtraStage() )
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{
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m_BPMDisplay.CycleRandomly();
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}
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