Simplify.
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@@ -102,7 +102,7 @@ void MusicWheel::Load( RString sType )
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m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
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m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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if( GAMESTATE->IsAnExtraStage() )
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{
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// make the preferred group the group of the last song played.
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL && !PREFSMAN->m_bPickExtraStage )
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@@ -400,7 +400,7 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SortOrder so, const RStr
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/* Hack: Add extra stage item if it was eliminated for any reason (eg. it's a long
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* song). */
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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if( GAMESTATE->IsAnExtraStage() )
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{
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Song* pSong;
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Steps* pSteps;
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@@ -593,7 +593,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1)) );
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}
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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if( GAMESTATE->IsAnExtraStage() )
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{
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Song* pSong;
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Steps* pSteps;
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