add separate MultiPlayer value. index = enabled player index (max num joined players). multiPlayer = MultiPlayer value for this player (max NUM_MultiPlayer)

This commit is contained in:
Chris Danford
2005-08-26 17:34:42 +00:00
parent b54323f917
commit b9f82be7a9
2 changed files with 4 additions and 0 deletions
+3
View File
@@ -34,6 +34,7 @@ void GameCommand::Init()
m_sText = "";
m_bInvalid = true;
m_iIndex = -1;
m_MultiPlayer = MultiPlayer_INVALID;
m_pGame = NULL;
m_pStyle = NULL;
m_pm = PLAY_MODE_INVALID;
@@ -1155,6 +1156,7 @@ public:
static int GetName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sName ); return 1; }
static int GetText( T* p, lua_State *L ) { lua_pushstring(L, p->m_sText ); return 1; }
static int GetIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iIndex ); return 1; }
static int GetMultiPlayer( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MultiPlayer); return 1; }
static int GetProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sProfileID ); return 1; }
static void Register(lua_State *L)
@@ -1162,6 +1164,7 @@ public:
ADD_METHOD( GetName )
ADD_METHOD( GetText )
ADD_METHOD( GetIndex )
ADD_METHOD( GetMultiPlayer )
ADD_METHOD( GetProfileID )
Luna<T>::Register( L );