Add primitive language support

This commit is contained in:
Chris Danford
2003-08-19 08:01:15 +00:00
parent 9d44413a84
commit b9e74687bf
7 changed files with 131 additions and 20 deletions
+4 -1
View File
@@ -131,6 +131,7 @@ PrefsManager::PrefsManager()
* already here than lots of people asking why songs aren't being displayed. */
m_bHiddenSongs = false;
m_bVsync = true;
m_sLanguage = ""; // ThemeManager will deal with this invalid language
/* XXX: Set these defaults for individual consoles using VideoCardDefaults.ini. */
#ifdef _XBOX
@@ -265,6 +266,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "ForceLogFlush", m_bForceLogFlush );
ini.GetValueB( "Options", "Logging", m_bLogging );
ini.GetValueB( "Options", "ShowLogWindow", m_bShowLogWindow );
ini.GetValue ( "Options", "Language", m_sLanguage );
m_asAdditionalSongFolders.clear();
@@ -377,6 +379,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueI( "Options", "ProgressiveLifebar", m_iProgressiveLifebar );
ini.SetValueI( "Options", "ProgressiveStageLifebar", m_iProgressiveStageLifebar );
ini.SetValueI( "Options", "ProgressiveNonstopLifebar", m_iProgressiveNonstopLifebar );
ini.SetValue ( "Options", "Language", m_sLanguage );
/* Only write these if they aren't the default. This ensures that we can change
* the default and have it take effect for everyone (except people who
@@ -413,7 +416,7 @@ void PrefsManager::ReadGamePrefsFromDisk()
// it's OK to call these functions with names that don't exist.
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
THEME->SwitchTheme( sTheme );
THEME->SwitchThemeAndLanguage( sTheme, m_sLanguage );
// XXX: ?
// if(NOTESKIN->DoesNoteSkinExist(sNoteSkin))