draw stroke on top of diffuse
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@@ -542,19 +542,6 @@ void BitmapText::DrawPrimitives()
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DISPLAY->PopMatrix();
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}
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//
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// render the stroke
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//
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bool bUsingStrokeTexture = !!m_vpFontPageTextures[0]->m_pTextureStroke;
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if( bUsingStrokeTexture && m_StrokeColor.a > 0 )
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{
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RageColor c = m_StrokeColor;
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c.a *= m_pTempState->diffuse[0].a;
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for( unsigned i=0; i<m_aVertices.size(); i++ )
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m_aVertices[i].c = c;
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DrawChars( true );
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}
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//
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// render the diffuse pass
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//
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@@ -641,6 +628,19 @@ void BitmapText::DrawPrimitives()
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m_aVertices[i+3].p -= jitter; // top right
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}
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}
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//
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// render the stroke
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//
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bool bUsingStrokeTexture = !!m_vpFontPageTextures[0]->m_pTextureStroke;
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if( bUsingStrokeTexture && m_StrokeColor.a > 0 )
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{
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RageColor c = m_StrokeColor;
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c.a *= m_pTempState->diffuse[0].a;
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for( unsigned i=0; i<m_aVertices.size(); i++ )
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m_aVertices[i].c = c;
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DrawChars( true );
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}
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}
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/* render the glow pass */
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