Cleanup and change around... maybe this will work better?
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@@ -517,16 +517,13 @@ void NetworkSyncManager::ProcessInput()
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int PlayersInPack = m_packet.Read1();
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].score = m_packet.Read4();
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for (int i=0;i<PlayersInPack;i++)
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LOG->Info("P%d Score:%d",i,m_EvalPlayerData[i].score);
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].grade = m_packet.Read1();
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].difficulty = (Difficulty) m_packet.Read1();
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for (int i=0;i<PlayersInPack; i++)
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for (int j=0;j<NETNUMTAPSCORES;j++) {
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for (int j=0;j<NETNUMTAPSCORES;j++)
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for (int i=0;i<PlayersInPack; i++)
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m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
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}
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}
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break;
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case 5: //Scoreboard Update
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