From b95b5b941721dc1b2139ca246a40cf33276741a6 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 13 Jul 2004 00:02:26 +0000 Subject: [PATCH] simplify: no need to bind this to a screen type anymore --- stepmania/src/ScreenEvaluation.cpp | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index be5666f55e..cae5b218f7 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -1338,7 +1338,7 @@ void ScreenEvaluation::Update( float fDeltaTime ) Screen::Update( fDeltaTime ); m_bgCondBga.Update(fDeltaTime); - if( !m_bPassFailTriggered && (m_Type==stage || m_Type==course) ) + if( !m_bPassFailTriggered ) { float fTime = m_bFailed? FAILED_SOUND_TIME:PASSED_SOUND_TIME; if( m_timerSoundSequences.Ago() > fTime ) @@ -1349,20 +1349,17 @@ void ScreenEvaluation::Update( float fDeltaTime ) } } -// if(m_Type == stage) // stage eval ... pass / fail / whatever -// { - for( unsigned snd=0; snd m_SoundSequences[snd].fTime ) { - if(m_timerSoundSequences.Ago() > m_SoundSequences[snd].fTime ) - { - m_SoundSequences[snd].fTime = -1; // -1 indicates already started playing - m_SoundSequences[snd].sSound.Play(); - } + m_SoundSequences[snd].fTime = -1; // -1 indicates already started playing + m_SoundSequences[snd].sSound.Play(); } } -// } + } for( int p=0; p