[warps] Add comment for thing to fix.
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@@ -544,7 +544,7 @@ void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float
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fBPS = itBPMS->m_fBPS;
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itBPMS ++;
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break;
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case FOUND_STOP:
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case FOUND_STOP: // TODO: update for Delays.
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fTimeToNextEvent = bIsWarping ? 0 : itSS->m_fStopSeconds;
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fNextEventTime = fLastTime + fTimeToNextEvent;
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const bool bIsDelay = itSS->m_bDelay;
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