Add a last beat hint. The real last beat will be at least as long as the hint.
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@@ -293,6 +293,9 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out )
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continue;
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out.m_fMusicLengthSeconds = StringToFloat( sParams[1] );
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}
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else if( sValueName=="LASTBEATHINT" )
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out.m_fSpecifiedLastBeat = StringToFloat( sParams[1] );
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else if( sValueName=="MUSICBYTES" )
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; /* ignore */
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