Redo Glenn's changes I just wiped out.

This commit is contained in:
Chris Danford
2003-01-21 23:07:22 +00:00
parent aa97c73f7a
commit b92f9ef290
6 changed files with 14 additions and 21 deletions
+10
View File
@@ -30,6 +30,16 @@ void SMLoader::LoadFromSMTokens(
out.m_NotesType = GameManager::StringToNotesType(sNotesType); out.m_NotesType = GameManager::StringToNotesType(sNotesType);
out.SetDescription(sDescription); out.SetDescription(sDescription);
out.SetDifficulty(StringToDifficulty( sDifficulty )); out.SetDifficulty(StringToDifficulty( sDifficulty ));
// HACK: We used to store SMANIAC as DIFFICULTY_HARD with special description.
// Now, it has it's own DIFFICULTY_CHALLENGE
if( sDescription.CompareNoCase("smaniac") == 0 )
out.SetDifficulty( DIFFICULTY_CHALLENGE );
// HACK: We used to store CHALLENGE as DIFFICULTY_HARD with special description.
// Now, it has it's own DIFFICULTY_CHALLENGE
if( sDescription.CompareNoCase("challenge") == 0 )
out.SetDifficulty( DIFFICULTY_CHALLENGE );
out.SetMeter(atoi(sMeter)); out.SetMeter(atoi(sMeter));
CStringArray saValues; CStringArray saValues;
split( sRadarValues, ",", saValues, true ); split( sRadarValues, ",", saValues, true );
+1 -1
View File
@@ -196,7 +196,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
{ {
if( !GAMESTATE->IsPlayerEnabled(p) ) if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip continue; // skip
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","select music difficulty icons 1x6") ); m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","evaluation difficulty icons 1x5") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] ); m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) ); m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
this->AddChild( &m_DifficultyIcon[p] ); this->AddChild( &m_DifficultyIcon[p] );
-18
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@@ -86,29 +86,11 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
g_GraphicOptionsLines, g_GraphicOptionsLines,
NUM_GRAPHIC_OPTIONS_LINES, NUM_GRAPHIC_OPTIONS_LINES,
false ); false );
UpdateRefreshRates();
m_Menu.StopTimer(); m_Menu.StopTimer();
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","graphic options music") ); SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","graphic options music") );
} }
void ScreenGraphicOptions::UpdateRefreshRates()
{
/* If we're windowed, leave all refresh rates dimmed, but don't
* change the actual selection. */
if(m_iSelectedOption[0][GO_WINDOWED])
return;
// PositionUnderlines();
}
void ScreenGraphicOptions::OnChange()
{
ScreenOptions::OnChange();
UpdateRefreshRates();
}
void ScreenGraphicOptions::ImportOptions() void ScreenGraphicOptions::ImportOptions()
{ {
m_iSelectedOption[0][GO_WINDOWED] = PREFSMAN->m_bWindowed ? 1:0; m_iSelectedOption[0][GO_WINDOWED] = PREFSMAN->m_bWindowed ? 1:0;
-1
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@@ -21,7 +21,6 @@ public:
private: private:
void UpdateRefreshRates(); void UpdateRefreshRates();
void OnChange();
void ImportOptions(); void ImportOptions();
void ExportOptions(); void ExportOptions();
-1
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@@ -60,7 +60,6 @@ ScreenSelectGame::ScreenSelectGame() :
g_SelectGameLines, g_SelectGameLines,
NUM_SELECT_GAME_LINES, NUM_SELECT_GAME_LINES,
false ); false );
m_Menu.SetTimer( 99 );
m_Menu.StopTimer(); m_Menu.StopTimer();
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select game music") ); SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select game music") );
+3
View File
@@ -692,6 +692,9 @@ void Song::ReCalulateRadarValuesAndLastBeat()
ttab.push_back(TitleTrans("^Sakura$", "", "", "&sakura;", "", "") ); ttab.push_back(TitleTrans("^Sakura$", "", "", "&sakura;", "", "") );
/* XXX: "door of magic" (tobira no mahou) -> 魔法の扉 */ /* XXX: "door of magic" (tobira no mahou) -> 魔法の扉 */
ttab.push_back(TitleTrans("^Door of Magic$", "", "", "&mahou1;&mahou2;&hno;&tobira;", "", "") );
ttab.push_back(TitleTrans("^mahou no tobira$", "", "", "&mahou1;&mahou2;&hno;&tobira;", "", "") );
/* XXX スペース★マコのテーマ (space? special? * "mako"?'s team) (title or subtitle, not sure) */ /* XXX スペース★マコのテーマ (space? special? * "mako"?'s team) (title or subtitle, not sure) */
/* Subtitles: */ /* Subtitles: */