lua
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@@ -82,6 +82,55 @@ void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc )
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}
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// lua start
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#include "LuaBinding.h"
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class LunaDifficultyIcon: public Luna<DifficultyIcon>
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{
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public:
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LunaDifficultyIcon() { LUA->Register( Register ); }
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static int SetFromSteps( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromSteps( PLAYER_1, NULL );
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}
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else
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{
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Steps *pS = Luna<Steps>::check(L,1);
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p->SetFromSteps( PLAYER_1, pS );
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}
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return 0;
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}
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static int SetFromTrail( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) )
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{
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p->SetFromTrail( PLAYER_1, NULL );
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}
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else
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{
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Trail *pT = Luna<Trail>::check(L,1);
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p->SetFromTrail( PLAYER_1, pT );
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}
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return 0;
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}
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static int SetFromDifficulty( T* p, lua_State *L ) { p->SetFromDifficulty( PLAYER_1, (Difficulty)IArg(1) ); return 0; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( SetFromSteps );
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ADD_METHOD( SetFromTrail );
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ADD_METHOD( SetFromDifficulty );
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( DifficultyIcon, Sprite )
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// lua end
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/*
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/*
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* (c) 2001-2004 Chris Danford
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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* All rights reserved.
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@@ -25,6 +25,9 @@ public:
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void SetFromTrail( PlayerNumber pn, const Trail* pTrail );
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void SetFromTrail( PlayerNumber pn, const Trail* pTrail );
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void SetFromDifficulty( PlayerNumber pn, Difficulty dc );
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void SetFromDifficulty( PlayerNumber pn, Difficulty dc );
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// Lua
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void PushSelf( lua_State *L );
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protected:
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protected:
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bool m_bBlank;
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bool m_bBlank;
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};
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};
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