cleanup
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@@ -65,8 +65,7 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
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/* Prep the new screen once m_In is complete. */
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this->PostScreenMessage( SM_PrepScreen, m_Background.GetLengthSeconds() );
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber(p)
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{
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Character* pChar = GAMESTATE->m_pCurCharacters[p];
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m_sprCharacterIcon[p].SetName( ssprintf("CharacterIconP%d",p+1) );
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