This commit is contained in:
Glenn Maynard
2004-05-22 02:01:58 +00:00
parent 56fa1ea509
commit b8f3927c97
+1 -2
View File
@@ -65,8 +65,7 @@ ScreenStage::ScreenStage( CString sClassName ) : Screen( sClassName )
/* Prep the new screen once m_In is complete. */
this->PostScreenMessage( SM_PrepScreen, m_Background.GetLengthSeconds() );
int p;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber(p)
{
Character* pChar = GAMESTATE->m_pCurCharacters[p];
m_sprCharacterIcon[p].SetName( ssprintf("CharacterIconP%d",p+1) );