added smlauncher
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@@ -67,7 +67,7 @@ void Actor::Draw() // set the world matrix and calculate actor properties, the
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}
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SCREEN->Translate( pos.x+0.5f, pos.y-0.5f, pos.z ); // offset so that pixels are aligned to texels
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SCREEN->Translate( pos.x-0.5f, pos.y-0.5f, pos.z ); // offset so that pixels are aligned to texels
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SCREEN->Scale( scale.x, scale.y, 1 );
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// super slow!
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