Add Skippy to PlayerOptions

This commit is contained in:
Chris Danford
2003-03-13 09:25:57 +00:00
parent b4b8815cb7
commit b8d8eb589d
4 changed files with 7 additions and 2 deletions
+3 -2
View File
@@ -40,7 +40,7 @@ OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
{ "Turn", 6, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE","SUPER SHUFFLE"} },
{ "Trans\n-form", 5, {"OFF","LITTLE","WIDE","BIG","QUICK"} },
{ "Trans\n-form", 6, {"OFF","LITTLE","WIDE","BIG","QUICK","SKIPPY"} },
{ "Scroll", 2, {"STANDARD","REVERSE"} },
{ "Note\nSkin", 0, {""} },
{ "Holds", 2, {"OFF","ON"} },
@@ -219,7 +219,8 @@ void ScreenPlayerOptions::DrawPrimitives()
void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( !m_Menu.m_In.IsTransitioning() &&
if( !GAMESTATE->m_bEditing &&
!m_Menu.m_In.IsTransitioning() &&
MenuI.IsValid() &&
MenuI.button == MENU_BUTTON_START &&
type != IET_RELEASE &&