Add Skippy to PlayerOptions
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@@ -40,7 +40,7 @@ OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
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{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
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{ "Turn", 6, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE","SUPER SHUFFLE"} },
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{ "Trans\n-form", 5, {"OFF","LITTLE","WIDE","BIG","QUICK"} },
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{ "Trans\n-form", 6, {"OFF","LITTLE","WIDE","BIG","QUICK","SKIPPY"} },
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{ "Scroll", 2, {"STANDARD","REVERSE"} },
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{ "Note\nSkin", 0, {""} },
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{ "Holds", 2, {"OFF","ON"} },
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@@ -219,7 +219,8 @@ void ScreenPlayerOptions::DrawPrimitives()
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void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( !m_Menu.m_In.IsTransitioning() &&
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if( !GAMESTATE->m_bEditing &&
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!m_Menu.m_In.IsTransitioning() &&
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MenuI.IsValid() &&
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MenuI.button == MENU_BUTTON_START &&
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type != IET_RELEASE &&
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