This commit is contained in:
Glenn Maynard
2006-01-18 20:31:51 +00:00
parent 70ef38d0b4
commit b8923910d5
+9 -12
View File
@@ -707,6 +707,15 @@ void ScreenGameplay::Init()
pi->m_pDifficultyMeter->Load( m_sName + ssprintf(" DifficultyMeter%s",pi->GetName().c_str()) );
/* Position it in LoadNextSong. */
this->AddChild( pi->m_pDifficultyMeter );
// switch( GAMESTATE->m_PlayMode )
// {
// case PLAY_MODE_BATTLE:
// pi->m_pInventory = new Inventory;
// pi->m_pInventory->Load( p );
// this->AddChild( pi->m_pInventory );
// break;
// }
}
@@ -720,18 +729,6 @@ void ScreenGameplay::Init()
this->AddChild( &m_BPMDisplay );
m_fLastBPS = 0;
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{
// switch( GAMESTATE->m_PlayMode )
// {
// case PLAY_MODE_BATTLE:
// pi->m_pInventory = new Inventory;
// pi->m_pInventory->Load( p );
// this->AddChild( pi->m_pInventory );
// break;
// }
}
if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
{
m_Ready.Load( THEME->GetPathB(m_sName,"ready") );