Two for loops.
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+5
-5
@@ -452,13 +452,13 @@ void Player::Init(
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if( GAMESTATE->IsCourseMode() )
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if( GAMESTATE->IsCourseMode() )
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{
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{
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FOREACH_CONST( TrailEntry, GAMESTATE->m_pCurTrail[pn]->m_vEntries, e )
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for (TrailEntry const &e : GAMESTATE->m_pCurTrail[pn]->m_vEntries)
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{
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{
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float fMaxForEntry;
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float fMaxForEntry;
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if (M_MOD_HIGH_CAP > 0)
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if (M_MOD_HIGH_CAP > 0)
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e->pSong->m_SongTiming.GetActualBPM( fThrowAway, fMaxForEntry, M_MOD_HIGH_CAP );
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e.pSong->m_SongTiming.GetActualBPM( fThrowAway, fMaxForEntry, M_MOD_HIGH_CAP );
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else
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else
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e->pSong->m_SongTiming.GetActualBPM( fThrowAway, fMaxForEntry );
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e.pSong->m_SongTiming.GetActualBPM( fThrowAway, fMaxForEntry );
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fMaxBPM = max( fMaxForEntry, fMaxBPM );
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fMaxBPM = max( fMaxForEntry, fMaxBPM );
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}
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}
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}
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}
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@@ -3268,12 +3268,12 @@ void Player::HandleHoldCheckpoint(int iRow,
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// added for http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=16 -aj
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// added for http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=16 -aj
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if( CHECKPOINTS_FLASH_ON_HOLD )
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if( CHECKPOINTS_FLASH_ON_HOLD )
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{
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{
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FOREACH_CONST( int, viColsWithHold, i )
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for (int const &i : viColsWithHold)
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{
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{
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bool bBright = m_pPlayerStageStats
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bool bBright = m_pPlayerStageStats
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&& m_pPlayerStageStats->m_iCurCombo>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
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&& m_pPlayerStageStats->m_iCurCombo>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
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if( m_pNoteField )
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if( m_pNoteField )
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m_pNoteField->DidHoldNote( *i, HNS_Held, bBright );
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m_pNoteField->DidHoldNote( i, HNS_Held, bBright );
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}
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}
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}
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}
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}
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}
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