use DualScrollBar
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@@ -20,6 +20,7 @@
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "InputMapper.h"
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#include "ActorUtil.h"
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const float ITEM_X[NUM_PLAYERS] = { 260, 420 };
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@@ -39,6 +40,9 @@ const float ITEM_X[NUM_PLAYERS] = { 260, 420 };
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#define EXPLANATION_TOGETHER_X THEME->GetMetricF("ScreenOptions","ExplanationTogetherX")
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#define EXPLANATION_TOGETHER_Y THEME->GetMetricF("ScreenOptions","ExplanationTogetherY")
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#define EXPLANATION_TOGETHER_ON_COMMAND THEME->GetMetric ("ScreenOptions","ExplanationTogetherOnCommand")
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#define SHOW_SCROLL_BAR THEME->GetMetricB("ScreenOptions","ShowScrollBar")
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#define SCROLL_BAR_HEIGHT THEME->GetMetricF("ScreenOptions","ScrollBarHeight")
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#define SCROLL_BAR_TIME THEME->GetMetricF("ScreenOptions","ScrollBarTime")
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#define ITEMS_SPACING_Y THEME->GetMetricF("ScreenOptions","ItemsSpacingY")
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#define EXPLANATION_ZOOM THEME->GetMetricF("ScreenOptions","ExplanationZoom")
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#define COLOR_SELECTED THEME->GetMetricC("ScreenOptions","ColorSelected")
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@@ -217,6 +221,19 @@ void ScreenOptions::Init( InputMode im, OptionRow OptionRows[], int iNumOptionLi
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m_textExplanation[p].SetShadowLength( 0 );
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m_framePage.AddChild( &m_textExplanation[p] );
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}
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if( SHOW_SCROLL_BAR )
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{
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m_ScrollBar.SetName( "DualScrollBar", "ScrollBar" );
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m_ScrollBar.SetBarHeight( SCROLL_BAR_HEIGHT );
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m_ScrollBar.SetBarTime( SCROLL_BAR_TIME );
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for( p=0; p<NUM_PLAYERS; p++ )
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m_ScrollBar.EnablePlayer( (PlayerNumber)p, GAMESTATE->IsHumanPlayer(p) );
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m_ScrollBar.Load();
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UtilSetXY( m_ScrollBar, "ScreenOptions" );
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m_framePage.AddChild( &m_ScrollBar );
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}
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switch( m_InputMode )
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{
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case INPUTMODE_INDIVIDUAL:
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@@ -741,6 +758,9 @@ void ScreenOptions::OnChange( PlayerNumber pn )
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PositionIcons();
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UpdateEnabledDisabled();
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if( SHOW_SCROLL_BAR )
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m_ScrollBar.SetPercentage( pn, m_iCurrentRow[pn] / float(m_iNumOptionRows) );
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/* Update all players, since changing one player can move both cursors. */
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for( int p=0; p<NUM_PLAYERS; p++ )
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TweenCursor( (PlayerNumber) p );
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