Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO
This commit is contained in:
@@ -2,11 +2,17 @@
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// Miryokuteki's Todo/Done Record //
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////////////////////////////////////
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// Last Updated May 1st, 2003
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// Last Updated May 2nd, 2003
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Todo List:
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** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
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** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty.
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Done as of 05/02/03:
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** Added more scripting to SSDEX, now supporting icon bar/icons/text/pic/info scripting. Having small probs with the highlight bar for each player, scripting-wise. Will work on this later
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Done as of 05/01/03:
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** Re-coded my ScreenSelectDifficultyEX, to support the icon bar like the arcade does, and added scripting support and much more configuration. Will add even more later tonight.
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@@ -294,38 +294,74 @@ CursorP2OffsetXFromPicture=+40
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CursorP2OffsetYFromPicture=188
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DifficultyIcon1X=50
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DifficultyIcon1Y=405
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DifficultyIcon1COLOR=1,1,1,1 //white
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DifficultyIcon1OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon1ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText1COLOR=1,1,1,1 //white
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DifficultyText1OFFCommand=linear,0.3;zoomx,0
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DifficultyText1ONCommand=linear,0.3;zoomx,0.5
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DifficultyIcon2X=230
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DifficultyIcon2Y=405
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DifficultyIcon2COLOR=1,1,1,1 //white
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DifficultyIcon2OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon2ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText2COLOR=1,1,1,1 //white
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DifficultyText2OFFCommand=linear,0.3;zoomx,0
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DifficultyText2ONCommand=linear,0.3;zoomx,0.5
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DifficultyIcon3X=380
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DifficultyIcon3Y=405
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DifficultyIcon3COLOR=1,1,1,1 //white
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DifficultyIcon3OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon3ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText3COLOR=1,1,1,1 //white
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DifficultyText3OFFCommand=linear,0.3;zoomx,0
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DifficultyText3ONCommand=linear,0.3;zoomx,0.5
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DifficultyIcon4X=540
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DifficultyIcon4Y=405
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DifficultyIcon4COLOR=1,1,1,1 //white
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DifficultyIcon4OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon4ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText4COLOR=1,1,1,1 //white
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DifficultyText4OFFCommand=linear,0.3;zoomx,0
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DifficultyText4ONCommand=linear,0.3;zoomx,0.5
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DifficultyIcon5X=50
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DifficultyIcon5Y=435
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DifficultyIcon5COLOR=1,0,0,1 //red
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DifficultyIcon5OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon5ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText5COLOR=1,0,0,1 //red
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DifficultyText5OFFCommand=linear,0.3;zoomx,0
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DifficultyText5ONCommand=linear,0.3;zoomx,0.5
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DifficultyIcon6X=230
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DifficultyIcon6Y=435
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DifficultyIcon6COLOR=1,0,0,1 //red
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DifficultyIcon6OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon6ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText6COLOR=1,0,0,1 //red
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DifficultyText6OFFCommand=linear,0.3;zoomx,0
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DifficultyText6ONCommand=linear,0.3;zoomx,0.5
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DifficultyIcon7X=380
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DifficultyIcon7Y=435
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DifficultyIcon7COLOR=1,0,0,1 //red
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DifficultyIcon7OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon7ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText7COLOR=1,0,0,1 //red
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DifficultyText7OFFCommand=linear,0.3;zoomx,0
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DifficultyText7ONCommand=linear,0.3;zoomx,0.5
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DifficultyIcon8X=540
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DifficultyIcon8Y=435
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DifficultyIcon8COLOR=1,0,0,1 //red
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DifficultyIcon8OFFCommand=linear,0.3;zoom,3;diffusealpha,0
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DifficultyIcon8ONCommand=diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
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DifficultyText8COLOR=1,0,0,1 //red
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DifficultyText8OFFCommand=linear,0.3;zoomx,0
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DifficultyText8ONCommand=linear,0.3;zoomx,0.5
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DisabledColor=0.2,0.2,0.2,1
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HelpText=Use &LEFT; &RIGHT; to select, then press START
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IconBarX=320
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IconBarY=420
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IconBarOFFCommand=linear,0.5;diffusealpha,0
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IconBarONCommand=y,420;x,-320;accelerate,0.3;x,320
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InfoP1OFFCommand=sleep,0.15;linear,0.15;zoomy,0
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InfoP1ONCommand=zoomy,0;linear,0.15;zoomy,1
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InfoXP1=200
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InfoYP1=100 //150
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InfoYP1=100
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InfoP2OFFCommand=sleep,0.15;linear,0.15;zoomy,0
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InfoP2ONCommand=zoomy,0;linear,0.15;zoomy,1
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InfoXP2=440
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InfoYP2=100//150
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InfoYP2=100
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InitialChoice=0
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LockInputSeconds=0.8
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LockInputSeconds=0.4
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NextScreen1=ScreenSelectGroup
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NextScreen2=ScreenSelectGroup
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NextScreen3=ScreenSelectGroup
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@@ -338,10 +374,14 @@ NextScreenArcade=ScreenSelectGroup
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NextScreenOni=ScreenInstructions
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NextScreenBattle=ScreenInstructions
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NextScreenRave=ScreenInstructions
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PictureP1OFFCommand=linear,0.15;zoomy,0
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PictureP1ONCommand=zoomy,0;sleep,0.15;linear,0.15;zoomy,1
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PictureXP1=200
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PictureYP1=245 //295
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PictureYP1=245
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PictureP2OFFCommand=linear,0.15;zoomy,0
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PictureP2ONCommand=zoomy,0;sleep,0.15;linear,0.15;zoomy,1
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PictureXP2=440
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PictureYP2=245 //295
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PictureYP2=245
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SleepAfterChoiceSeconds=0.3
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SleepAfterTweenOffSeconds=0.8
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TimerSeconds=60
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@@ -29,15 +29,23 @@
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#define ANIMATE_MODE_SWITCH_PICTURE_ON_COMMAND THEME->GetMetric("ScreenSelectDifficultyEX","AnimateModeSwitchPictureONCommand")
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#define CURSOR_OFFSET_X_FROM_PICTURE( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("CursorP%dOffsetXFromPicture",p+1))
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#define CURSOR_OFFSET_Y_FROM_PICTURE( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("CursorP%dOffsetYFromPicture",p+1))
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#define DIFFICULTYICON_OFF_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("DifficultyIcon%dOFFCommand",p+1))
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#define DIFFICULTYICON_ON_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("DifficultyIcon%dONCommand",p+1))
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#define DIFFICULTYICON_X( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("DifficultyIcon%dX",p+1))
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#define DIFFICULTYICON_Y( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("DifficultyIcon%dY",p+1))
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#define DIFFICULTYICON_COLOR( p ) THEME->GetMetricC("ScreenSelectDifficultyEX",ssprintf("DifficultyIcon%dCOLOR",p+1))
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#define DIFFICULTYTEXT_COLOR( p ) THEME->GetMetricC("ScreenSelectDifficultyEX",ssprintf("DifficultyText%dCOLOR",p+1))
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#define DIFFICULTYTEXT_OFF_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("DifficultyText%dOFFCommand",p+1))
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#define DIFFICULTYTEXT_ON_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("DifficultyText%dONCommand",p+1))
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#define DISABLED_COLOR THEME->GetMetricC("ScreenSelectDifficultyEX","DisabledColor")
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#define ICONBAR_X THEME->GetMetricF("ScreenSelectDifficultyEX","IconBarX")
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#define ICONBAR_Y THEME->GetMetricF("ScreenSelectDifficultyEX","IconBarY")
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#define ICONBAR_OFF_COMMAND THEME->GetMetric("ScreenSelectDifficultyEX","IconBarOFFCommand")
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#define ICONBAR_ON_COMMAND THEME->GetMetric("ScreenSelectDifficultyEX","IconBarONCommand")
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#define INFO_OFF_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("InfoP%dOFFCommand",p+1))
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#define INFO_ON_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("InfoP%dONCommand",p+1))
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#define INFO_X( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("InfoXP%d",p+1))
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#define INFO_Y( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("InfoYP%d",p+1))
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#define LOCK_INPUT_SECONDS THEME->GetMetricF("ScreenSelectDifficultyEX","LockInputSeconds")
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#define PICTURE_OFF_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("PictureP%dOFFCommand",p+1))
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#define PICTURE_ON_COMMAND( p ) THEME->GetMetric("ScreenSelectDifficultyEX",ssprintf("PictureP%dONCommand",p+1))
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#define PICTURE_X( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("PictureXP%d",p+1))
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#define PICTURE_Y( p ) THEME->GetMetricF("ScreenSelectDifficultyEX",ssprintf("PictureYP%d",p+1))
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#define SLEEP_AFTER_CHOICE_SECONDS THEME->GetMetricF("ScreenSelectDifficultyEX","SleepAfterChoiceSeconds")
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@@ -62,7 +70,6 @@ ScreenSelectDifficultyEX::ScreenSelectDifficultyEX() : ScreenSelect( "ScreenSele
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}
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m_sprIconBar.Load( THEME->GetPathToG("ScreenSelectDifficultyEX icon bar.png") );
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m_sprIconBar.SetXY( ICONBAR_X, ICONBAR_Y );
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this->AddChild( &m_sprIconBar );
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for( unsigned k=0; k < NUM_MODES || k <= 7 ; k++ )
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@@ -82,8 +89,8 @@ ScreenSelectDifficultyEX::ScreenSelectDifficultyEX() : ScreenSelect( "ScreenSele
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m_textDifficultyText[k].SetX( DIFFICULTYICON_X(k) + 20 );
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m_textDifficultyText[k].SetY( DIFFICULTYICON_Y(k) );
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m_textDifficultyText[k].SetZoom( .5 );
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m_textDifficultyText[k].SetShadowLength( 1 );
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m_textDifficultyText[k].SetDiffuse( DIFFICULTYICON_COLOR(k) );
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m_textDifficultyText[k].SetShadowLength( 1 ); //No shadow, jus outline
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m_textDifficultyText[k].SetDiffuse( DIFFICULTYTEXT_COLOR(k) );
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this->AddChild( &m_textDifficultyText[k] );
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}
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}
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@@ -95,8 +102,6 @@ ScreenSelectDifficultyEX::ScreenSelectDifficultyEX() : ScreenSelect( "ScreenSele
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{
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m_sprHighlight[p].SetHorizAlign( Actor::align_left );
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m_sprHighlight[p].Load( (PlayerNumber)p, false );
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m_sprHighlight[p].SetX( DIFFICULTYICON_X(0) );
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m_sprHighlight[p].SetY( DIFFICULTYICON_Y(0) );
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this->AddChild( &m_sprHighlight[p] );
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this->MoveToHead( &m_sprHighlight[p] );
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}
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@@ -112,42 +117,36 @@ ScreenSelectDifficultyEX::ScreenSelectDifficultyEX() : ScreenSelect( "ScreenSele
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CString sPictureFile = ssprintf( "ScreenSelectDifficultyEX picture %s", m_ModeChoices[0].name );
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m_sprPicture[p].Load( THEME->GetPathToG(sPictureFile) );
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m_sprPicture[p].SetX( PICTURE_X(p) );
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m_sprPicture[p].SetY( PICTURE_Y(p) );
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m_sprPicture[p].SetXY( PICTURE_X(p), PICTURE_Y(p) );
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m_framePages.AddChild( &m_sprPicture[p] );
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m_sprInfo[p].Load( THEME->GetPathToG(sInfoFile) );
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m_sprInfo[p].SetX( INFO_X(p) );
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m_sprInfo[p].SetY( INFO_Y(p) );
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m_sprInfo[p].SetXY( INFO_X(p), INFO_Y(p) );
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m_framePages.AddChild( &m_sprInfo[p] );
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m_sprCursor[p].Load( THEME->GetPathToG( "ScreenSelectDifficultyEX cursor 2x1") );
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m_sprCursor[p].SetZoom( 0 );
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m_sprCursor[p].StopAnimating();
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m_sprCursor[p].SetState( p );
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m_sprCursor[p].SetX( fCursorX );
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m_sprCursor[p].SetY( fCursorY );
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m_sprCursor[p].SetXY( fCursorX, fCursorY );
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m_framePages.AddChild( &m_sprCursor[p] );
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m_sprOK[p].Load( THEME->GetPathToG( "ScreenSelectDifficultyEX ok 2x1") );
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m_sprOK[p].SetState( p );
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m_sprOK[p].StopAnimating();
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m_sprOK[p].SetDiffuse( RageColor(1,1,1,1) );
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m_sprOK[p].SetX( fCursorX );
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m_sprOK[p].SetY( fCursorY );
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m_sprOK[p].SetXY( fCursorX, fCursorY );
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m_framePages.AddChild( &m_sprOK[p] );
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}
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this->AddChild( &m_framePages );
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m_soundChange.Load( THEME->GetPathToS( "ScreenSelectDifficulty change") );
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m_soundSelect.Load( THEME->GetPathToS( "Common start") );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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m_fLockInputTime = LOCK_INPUT_SECONDS;
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TweenOnScreen();
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SetAllPlayersSelection( 0, false );
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}
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void ScreenSelectDifficultyEX::Update( float fDelta )
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@@ -354,7 +353,7 @@ void ScreenSelectDifficultyEX::SetDifficultyIconText( bool bDisplayCourseItems )
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MMNAME.Replace( "rave", "Rave");
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m_textDifficultyText[k].SetText( MMNAME.c_str() );
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m_textDifficultyText[k].SetDiffuse( DIFFICULTYICON_COLOR(k) );
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m_textDifficultyText[k].SetDiffuse( DIFFICULTYTEXT_COLOR(k) );
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}
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}
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@@ -429,7 +428,18 @@ void ScreenSelectDifficultyEX::TweenOnScreen()
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float fCursorX = GetCursorX( (PlayerNumber)p );
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float fCursorY = GetCursorY( (PlayerNumber)p );
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m_sprCursor[p].SetXY( fCursorX, fCursorY );
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m_sprInfo[p].Command( INFO_ON_COMMAND(p) );
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m_sprPicture[p].Command( PICTURE_ON_COMMAND(p) );
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m_sprHighlight[p].SetXY( DIFFICULTYICON_X(1) + 30, DIFFICULTYICON_Y(1) );
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m_sprHighlight[p].Command( "diffusealpha,0;linear,0.3;diffusealpha,1" );
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}
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m_sprIconBar.Command( ICONBAR_ON_COMMAND );
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for( unsigned di=0; di < m_aModeChoices.size(); di++ )
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{
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m_sprDifficultyIcon[di].Command( DIFFICULTYICON_ON_COMMAND(di) );
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m_textDifficultyText[di].Command( DIFFICULTYTEXT_ON_COMMAND(di) );
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}
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}
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@@ -439,11 +449,17 @@ void ScreenSelectDifficultyEX::TweenOffScreen()
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{
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if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) ) { continue; }
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m_sprPicture[p].FadeOff( 0.0, "fade", 0.5f );
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m_sprInfo[p].FadeOff( 0.0, "fade", 0.5f );
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m_sprInfo[p].Command( INFO_OFF_COMMAND(p) );
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m_sprPicture[p].Command( PICTURE_OFF_COMMAND(p) );
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m_sprHighlight[p].SetXY( -600,-600 );
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m_sprOK[p].Command( "linear,0.3;diffusealpha,0" );
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}
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m_sprCursor[p].FadeOff( 0.0, "fade", 0.5f );
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m_sprOK[p].FadeOff( 0.0, "fade", 0.5f );
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m_sprIconBar.Command( ICONBAR_OFF_COMMAND );
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for( unsigned di=0; di < m_aModeChoices.size(); di++ )
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{
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m_sprDifficultyIcon[di].Command( DIFFICULTYICON_OFF_COMMAND(di) );
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m_textDifficultyText[di].Command( DIFFICULTYTEXT_OFF_COMMAND(di) );
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}
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}
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