Re-enable vector code. FastSoundWrite can now handle a dest that is not 16 byte aligned although it will be fastest if dest is 16 byte aligned and size is a multiple of 8.
This commit is contained in:
@@ -1,6 +1,8 @@
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#include "global.h"
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#include "VectorHelper.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include <sys/sysctl.h>
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#ifdef USE_VEC
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#include <vecLib/vecLib.h>
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@@ -18,167 +20,219 @@ typedef vector bool int vBool32;
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bool Vector::CheckForVector()
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{
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long cpuAttributes;
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OSErr err = Gestalt( gestaltPowerPCProcessorFeatures, &cpuAttributes );
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int selectors[2] = { CTL_HW, HW_VECTORUNIT };
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int32_t result = 0;
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size_t length = 4;
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return err == noErr && ( cpuAttributes & (1 << gestaltPowerPCHasVectorInstructions) );
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return !sysctl( selectors, 2, &result, &length, NULL, 0 ) && result;
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}
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/* for( size_t pos = 0; pos < size; ++pos )
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* dest[pos] += src[pos] * volume;
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*/
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* Idea from: http://developer.apple.com/hardwaredrivers/ve/downloads/add.c */
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void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, short volume )
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{
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if( size == 0 )
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return;
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ASSERT_M( (unsigned(dest) &0xF) == 0, ssprintf("dest = %p", dest) );
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/* We want to splat the volume across a vector but it is unlikely to be aligned in
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* the same location every time so we are going to load it into some offset in
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* the vector, permute it to the first word and splat it. */
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vUInt8 mask = vec_lvsl( 0, &volume );
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vSInt16 vol = vec_lde( 0, &volume );
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vol = vec_splat( vec_perm(vol, vol, mask), 0 );
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/* To handle src being unaligned we're going to load an initial vector and each
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* iteration of the loop, we'll load 15 bytes past the first to pick up the next
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* vector of data (note that if we can load one element of a vector, it's always
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* safe to load the whole vector) unless src is actually aligned in which case
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* we'll end up with the same vector. To handle that, be tricky with the
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* permutation mask to load from LSQ otherwise every iteration but the first we
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* will be loading the wrong data. */
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vSInt16 MSQ = vec_ld( 0, src );
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vSInt16 LSQ;
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mask = vec_add( vec_lvsl(15, src), vec_splat_u8(1) );
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ASSERT_M( (intptr_t(dest) & 0x7) == 0, ssprintf("dest = %p", dest) );
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if( size > 7 )
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{
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int index = 0;
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vUInt8 one = (vUInt8)(1);
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vUInt8 volMask = vec_lvsl( 0, &volume );
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vSInt16 vol = vec_lde( 0, &volume );
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vol = vec_splat( vec_perm(vol, vol, volMask), 0 );
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// Setup the masks.
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vUInt8 srcMask = vec_add( vec_lvsl(15, src), one );
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vUInt8 loadMask = vec_add( vec_lvsl(15, dest), one );
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vUInt8 storeMask = vec_lvsr( 0, dest ); // I have no idea why shift right for stores.
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vSInt16 load1Src = vec_ld( 0, src );
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vSInt32 load1Dest = vec_ld( 0, dest );
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vSInt32 store = (vSInt32)(0);
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// If dest is unaligned, pull first loop iteration out.
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if( intptr_t(dest) & 0xF )
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{
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vSInt16 load2Src = vec_ld( 15, src );
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vSInt32 load2Dest = vec_ld( 15, dest );
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vSInt32 load3Dest = vec_ld( 31, dest );
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while( size >= 32 )
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{
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vSInt16 data1, data2, data3, data4;
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LSQ = vec_ld( 15, src );
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data1 = vec_perm( MSQ, LSQ, mask );
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MSQ = vec_ld( 31, src );
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data2 = vec_perm( LSQ, MSQ, mask ); // Reverse MSQ and LSQ.
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LSQ = vec_ld( 47, src );
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data3 = vec_perm( MSQ, LSQ, mask );
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MSQ = vec_ld( 63, src );
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data4 = vec_perm( LSQ, MSQ, mask ); // Reversed.
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// Load early, let gcc schedule them where it wants.
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vSInt32 result1 = vec_ld( 0, dest );
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vSInt32 result2 = vec_ld( 16, dest );
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vSInt32 result3 = vec_ld( 32, dest );
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vSInt32 result4 = vec_ld( 48, dest );
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vSInt32 result5 = vec_ld( 64, dest );
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vSInt32 result6 = vec_ld( 80, dest );
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vSInt32 result7 = vec_ld( 96, dest );
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vSInt32 result8 = vec_ld( 112, dest );
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vSInt32 even1 = vec_mule( data1, vol );
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vSInt32 odd1 = vec_mulo( data1, vol );
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vSInt32 even2 = vec_mule( data2, vol );
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vSInt32 odd2 = vec_mulo( data2, vol );
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vSInt32 even3 = vec_mule( data3, vol );
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vSInt32 odd3 = vec_mulo( data3, vol );
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vSInt32 even4 = vec_mule( data4, vol );
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vSInt32 odd4 = vec_mulo( data4, vol );
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vSInt32 first = vec_mergeh( even1, odd1 );
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vSInt32 second = vec_mergel( even1, odd1 );
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vSInt32 third = vec_mergeh( even2, odd2 );
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vSInt32 fourth = vec_mergel( even2, odd2 );
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vSInt32 fifth = vec_mergeh( even3, odd3 );
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vSInt32 sixth = vec_mergel( even3, odd3 );
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vSInt32 seventh = vec_mergeh( even4, odd4 );
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vSInt32 eighth = vec_mergel( even4, odd4 );
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result1 = vec_add( result1, first );
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result2 = vec_add( result2, second );
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result3 = vec_add( result3, third );
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result4 = vec_add( result4, fourth );
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result5 = vec_add( result5, fifth );
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result6 = vec_add( result6, sixth );
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result7 = vec_add( result7, seventh );
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result8 = vec_add( result8, eighth );
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vec_st( result1, 0, dest );
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vec_st( result2, 16, dest );
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vec_st( result3, 32, dest );
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vec_st( result4, 48, dest );
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vec_st( result5, 64, dest );
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vec_st( result6, 80, dest );
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vec_st( result7, 96, dest );
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vec_st( result8, 112, dest );
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dest += 32;
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src += 32;
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size -= 32;
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}
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/* This completely baffles gcc's loop unrolling. If I make it > 7 instead,
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* then gcc produces 4 identical copies of the loop without scheduling them
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* in a sane manner (hence the manual unrolling above) but this loop will
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* never be executed more than 3 times so that code will never be used.
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* This produces code the way gcc _should_ do it by unrolling and scheduling
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* and then producing the rolled version. */
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while( size & ~0x7 )
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{
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// Load next 16 bytes.
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LSQ = vec_ld( 15, src );
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vSInt16 data = vec_perm( MSQ, LSQ, mask );
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vSInt32 result1 = vec_ld( 0, dest );
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vSInt32 result2 = vec_ld( 16, dest );
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/* Multiply the even 2-byte elements in data with those in vol to get
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* 4-byte elements. Do the same with the odd elements then merge both
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* high and low halves of the vectors into two new 4-element, 4-byte
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* vectors. In this way the combined vector <first,second> contains
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* the 8 products in the correct order. */
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vSInt32 even = vec_mule( data, vol );
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vSInt32 odd = vec_mulo( data, vol );
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vSInt32 first = vec_mergeh( even, odd );
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vSInt32 second = vec_mergel( even, odd );
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vec_st( vec_add(result1, first), 0, dest );
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vec_st( vec_add(result2, second), 16, dest );
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dest += 8;
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src += 8;
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size -= 8;
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MSQ = LSQ;
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}
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if( size )
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{
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/* There is more data left but fewer than 14 bytes (7 2-byte elements)
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* to be written. Handle it exactly the same as above but be careful
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* to only store size 4-byte products. */
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LSQ = vec_ld( 15, src );
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vSInt16 data = vec_perm( MSQ, LSQ, mask );
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vSInt32 result1 = vec_ld( 0, dest );
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vSInt32 result2 = vec_ld( 16, dest );
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vSInt32 even = vec_mule( data, vol );
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vSInt32 odd = vec_mulo( data, vol );
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vSInt32 first = vec_mergeh( even, odd );
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vSInt32 second = vec_mergel( even, odd );
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result1 = vec_add( result1, first );
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result2 = vec_add( result2, second );
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if( size >= 4 )
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{
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/* We can store the first 4 in one store instruction. Store
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* the size-4 others one at a time. */
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vec_st( result1, 0, dest );
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dest += 4;
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size -= 4;
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while( size-- )
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vec_ste( result2, 0, dest++ );
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load1Src = vec_perm( load1Src, load2Src, srcMask );
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load1Dest = vec_perm( load1Dest, load2Dest, loadMask );
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load2Dest = vec_perm( load2Dest, load3Dest, loadMask );
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/* Multiply the even 2-byte elements in data with those in vol to get
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* 4-byte elements. Do the same with the odd elements then merge both
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* high and low halves of the vectors into two new 4-element, 4-byte
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* vectors. In this way the combined vector <first,second> contains
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* the 8 products in the correct order. */
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vSInt32 even = vec_mule( load1Src, vol );
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vSInt32 odd = vec_mulo( load1Src, vol );
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vSInt32 first = vec_mergeh( even, odd );
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vSInt32 second = vec_mergel( even, odd );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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store = vec_perm( load1Dest, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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while( (intptr_t(dest) + index) & 0xC )
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{
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vec_ste( store, index, dest );
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index += 4;
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}
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vec_st( load1Dest, index, dest );
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load1Src = load2Src;
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load1Dest = load3Dest;
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store = load2Dest;
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src += 8;
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dest += 8;
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size -= 8;
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/* Incrementing the index is supposed to have the same effect
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* as incrementing dest bust since we read from dest as well
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* we don't want to increment twice so decrement the index. */
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index -= 16;
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}
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else
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ASSERT( index <= 0 );
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while( size >= 32 )
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{
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/* We have fewer than 4 so store them one at a time. */
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while( size-- )
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vec_ste( result1, 0, dest++ );
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vSInt16 load2Src = vec_ld( 15, src );
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vSInt16 load3Src = vec_ld( 31, src );
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vSInt16 load4Src = vec_ld( 47, src );
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vSInt16 load5Src = vec_ld( 63, src );
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vSInt32 load2Dest = vec_ld( 15, dest );
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vSInt32 load3Dest = vec_ld( 31, dest );
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vSInt32 load4Dest = vec_ld( 47, dest );
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vSInt32 load5Dest = vec_ld( 63, dest );
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vSInt32 load6Dest = vec_ld( 79, dest );
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vSInt32 load7Dest = vec_ld( 95, dest );
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vSInt32 load8Dest = vec_ld( 111, dest );
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vSInt32 load9Dest = vec_ld( 127, dest );
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// Align the data
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load1Src = vec_perm( load1Src, load2Src, srcMask );
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load2Src = vec_perm( load2Src, load3Src, srcMask );
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load3Src = vec_perm( load3Src, load4Src, srcMask );
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load4Src = vec_perm( load4Src, load5Src, srcMask );
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// Not load5Src, it's untouched and used later.
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load1Dest = vec_perm( load1Dest, load2Dest, loadMask );
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load2Dest = vec_perm( load2Dest, load3Dest, loadMask );
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load3Dest = vec_perm( load3Dest, load4Dest, loadMask );
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load4Dest = vec_perm( load4Dest, load5Dest, loadMask );
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load5Dest = vec_perm( load5Dest, load6Dest, loadMask );
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load6Dest = vec_perm( load6Dest, load7Dest, loadMask );
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load7Dest = vec_perm( load7Dest, load8Dest, loadMask );
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load8Dest = vec_perm( load8Dest, load9Dest, loadMask );
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// Not load9Dest.
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vSInt32 even1 = vec_mule( load1Src, vol );
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vSInt32 odd1 = vec_mulo( load1Src, vol );
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vSInt32 even2 = vec_mule( load2Src, vol );
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vSInt32 odd2 = vec_mulo( load2Src, vol );
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vSInt32 even3 = vec_mule( load3Src, vol );
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vSInt32 odd3 = vec_mulo( load3Src, vol );
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vSInt32 even4 = vec_mule( load4Src, vol );
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vSInt32 odd4 = vec_mulo( load4Src, vol );
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vSInt32 first = vec_mergeh( even1, odd1 );
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vSInt32 second = vec_mergel( even1, odd1 );
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vSInt32 third = vec_mergeh( even2, odd2 );
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vSInt32 fourth = vec_mergel( even2, odd2 );
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vSInt32 fifth = vec_mergeh( even3, odd3 );
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vSInt32 sixth = vec_mergel( even3, odd3 );
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vSInt32 seventh = vec_mergeh( even4, odd4 );
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vSInt32 eighth = vec_mergel( even4, odd4 );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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load3Dest = vec_add( load3Dest, third );
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load4Dest = vec_add( load4Dest, fourth );
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load5Dest = vec_add( load5Dest, fifth );
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load6Dest = vec_add( load6Dest, sixth );
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load7Dest = vec_add( load7Dest, seventh );
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load8Dest = vec_add( load8Dest, eighth );
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// Unalign results.
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store = vec_perm( store, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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load2Dest = vec_perm( load2Dest, load3Dest, storeMask );
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load3Dest = vec_perm( load3Dest, load4Dest, storeMask );
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load4Dest = vec_perm( load4Dest, load5Dest, storeMask );
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load5Dest = vec_perm( load5Dest, load6Dest, storeMask );
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load6Dest = vec_perm( load6Dest, load7Dest, storeMask );
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load7Dest = vec_perm( load7Dest, load8Dest, storeMask );
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// store the results
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vec_st( store, index, dest );
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vec_st( load1Dest, index + 16, dest );
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vec_st( load2Dest, index + 32, dest );
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vec_st( load3Dest, index + 48, dest );
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vec_st( load4Dest, index + 64, dest );
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vec_st( load5Dest, index + 80, dest );
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vec_st( load6Dest, index + 96, dest );
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vec_st( load7Dest, index + 112, dest );
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load1Src = load5Src;
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load1Dest = load9Dest;
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store = load8Dest;
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dest += 32;
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src += 32;
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size -= 32;
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}
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/* This completely baffles gcc's loop unrolling. If I make it > 7 instead,
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* then gcc produces 4 identical copies of the loop without scheduling them
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* in a sane manner (hence the manual unrolling above) but this loop will
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* never be executed more than 3 times so that code will never be used.
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* This produces code the way gcc _should_ do it by unrolling and scheduling
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* and then producing the rolled version. */
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while( size & ~0x7 )
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{
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vSInt16 load2Src = vec_ld( 15, src );
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vSInt32 load2Dest = vec_ld( 15, dest );
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vSInt32 load3Dest = vec_ld( 31, dest );
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load1Src = vec_perm( load1Src, load2Src, srcMask );
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load1Dest = vec_perm( load1Dest, load2Dest, loadMask );
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load2Dest = vec_perm( load2Dest, load3Dest, loadMask );
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vSInt32 even = vec_mule( load1Src, vol );
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vSInt32 odd = vec_mulo( load1Src, vol );
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vSInt32 first = vec_mergeh( even, odd );
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vSInt32 second = vec_mergel( even, odd );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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store = vec_perm( store, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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vec_st( store, index, dest );
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vec_st( load1Dest, index + 16, dest );
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load1Src = load2Src;
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load1Dest = load3Dest;
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store = load2Dest;
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src += 8;
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dest += 8;
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size -= 8;
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}
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// Store the remainder of the vector, if it was unaligned.
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if( index < 0 )
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{
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store = vec_perm( store, store, storeMask );
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while( index < 0 )
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{
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vec_ste( store, index, dest );
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index += 4;
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}
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}
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}
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/* If we account for both unaligned dest and src, there is really no way to
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* do this in vector code so do the last at most 7 elements in scalar code. */
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while( size-- )
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*(dest++) += *(src++) * volume;
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}
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/* for( size_t pos = 0; pos < size; ++pos )
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