More warning squishing.
Make a note of LuaManager: either define the needed items or hide them away.
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+3
-12
@@ -55,18 +55,9 @@ public:
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float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
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int iGainLives; // lives gained back at the beginning of the next song
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CourseEntry()
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{
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bSecret = false;
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bNoDifficult = false;
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songSort = SongSort_Randomize;
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iChooseIndex = 0;
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sModifiers = "";
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fGainSeconds = 0;
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iGainLives = -1;
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}
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CourseEntry(): bSecret(false), bNoDifficult(false),
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songSort(SongSort_Randomize), iChooseIndex(0),
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sModifiers(RString("")), fGainSeconds(0), iGainLives(-1) {}
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bool IsFixedSong() const { return songID.IsValid(); }
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