3.0 b1?
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@@ -282,18 +282,6 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_ScoreDisplay[p].SetScore( (float)GS[p].max_combo * 1000 );
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m_ScoreDisplay[p].SetScore( (float)GS[p].score );
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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case RM_ARCADE_SUMMARY:
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m_Grades[p].SpinAndSettleOn( grade[p] );
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break;
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case RM_ONI:
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m_textOniPercent[p].SetText( "100.0%" );
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break;
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}
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m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, GS[p].fRadarPossible, GS[p].fRadarActual, GS[p].max_combo );
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@@ -363,8 +351,10 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y );
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m_textOniPercent[p].SetShadowLength( 2 );
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m_textOniPercent[p].SetZoom( 3 );
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m_textOniPercent[p].SetZoomX( 1.5f );
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m_textOniPercent[p].SetZoomY( 3 );
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m_textOniPercent[p].SetEffectGlowing( 1.0f );
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m_textOniPercent[p].SetText( "100.0%" );
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this->AddActor( &m_textOniPercent[p] );
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break;
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case RM_ARCADE_STAGE:
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@@ -373,6 +363,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_Grades[p].SetZ( -2 );
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m_Grades[p].SetZoom( 1.0f );
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m_Grades[p].SetEffectGlowing( 1.0f );
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m_Grades[p].SpinAndSettleOn( grade[p] );
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this->AddActor( &m_Grades[p] );
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break;
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}
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