change ScreenTitleMenu to derive from ScreenSelectMaster
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@@ -9,46 +9,22 @@
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#include "BitmapText.h"
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#include "RageSound.h"
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#include "RageTimer.h"
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#include "ScreenSelect.h"
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#include "ScreenSelectMaster.h"
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#define MAX_MODE_CHOICES 30
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class ScreenTitleMenu : public ScreenSelect
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class ScreenTitleMenu : public ScreenSelectMaster
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{
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public:
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ScreenTitleMenu( CString sName );
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virtual ~ScreenTitleMenu();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Update( float fDelta );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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private:
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int GetSelectionIndex( PlayerNumber pn ) { return m_Choice; }
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void UpdateSelectableChoices();
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void GainFocus( int iChoiceIndex );
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void LoseFocus( int iChoiceIndex );
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void MoveCursor( bool up );
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unsigned m_Choice;
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Sprite m_sprLogo;
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AutoActor m_sprLogo;
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BitmapText m_textVersion;
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BitmapText m_textSongs;
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BitmapText m_textMaxStages;
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BitmapText m_textLifeDifficulty;
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BitmapText m_textHelp;
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BitmapText m_textChoice[MAX_MODE_CHOICES];
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RageSound m_soundChange;
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RageTimer TimeToDemonstration;
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BGAnimation m_CoinMode;
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BGAnimation m_Premium;
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Transition m_AttractOut;
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};
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#endif
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