Remove ugly CopyTweening. This is too wildly incompatible with newer

XML features, where there's not necessarily any corrolation between elements
of different graphics.  This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
This commit is contained in:
Glenn Maynard
2005-10-05 04:49:09 +00:00
parent 241de76361
commit b76d363994
7 changed files with 0 additions and 38 deletions
-11
View File
@@ -138,17 +138,6 @@ void GhostArrowRow::SetHoldIsActive( int iCol )
m_HoldGhost[iCol]->SetHoldIsActive( true );
}
void GhostArrowRow::CopyTweening( const GhostArrowRow &from )
{
for( int c=0; c<m_iNumCols; c++ )
{
m_GhostDim[c]->CopyTweening( *from.m_GhostDim[c] );
m_GhostBright[c]->CopyTweening( *from.m_GhostBright[c] );
m_HoldGhost[c]->CopyTweening( *from.m_HoldGhost[c] );
}
ActorFrame::CopyTweening( from );
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.