Remove ugly CopyTweening. This is too wildly incompatible with newer
XML features, where there's not necessarily any corrolation between elements of different graphics. This didn't work well, anyway: it'd apply the old tweening queue to the new graphics, but they might have completely different animations. This will cause transitions between NoteSkins to be more abrupt, but we don't use that feature anyway.
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@@ -138,17 +138,6 @@ void GhostArrowRow::SetHoldIsActive( int iCol )
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m_HoldGhost[iCol]->SetHoldIsActive( true );
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}
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void GhostArrowRow::CopyTweening( const GhostArrowRow &from )
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GhostDim[c]->CopyTweening( *from.m_GhostDim[c] );
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m_GhostBright[c]->CopyTweening( *from.m_GhostBright[c] );
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m_HoldGhost[c]->CopyTweening( *from.m_HoldGhost[c] );
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}
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ActorFrame::CopyTweening( from );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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