cleanup
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@@ -453,26 +453,12 @@ void Actor::Update( float fDeltaTime )
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// update effect
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switch( m_Effect )
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{
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case no_effect:
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break;
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case diffuse_blink:
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case diffuse_shift:
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case glow_blink:
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case glow_shift:
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case rainbow:
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case wag:
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case bounce:
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case bob:
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case pulse:
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break;
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case spin:
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m_current.rotation += fDeltaTime*m_vEffectMagnitude;
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wrap( m_current.rotation.x, 360 );
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wrap( m_current.rotation.y, 360 );
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wrap( m_current.rotation.z, 360 );
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break;
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case vibrate:
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break;
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}
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UpdateTweening( fDeltaTime );
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