cleanup/comment
This commit is contained in:
+2
-2
@@ -259,7 +259,7 @@ void GameCommand::LoadOne( const Command& cmd )
|
||||
{
|
||||
RString sSteps = sValue;
|
||||
|
||||
/* This must be processed after "song" and "style" commands. */
|
||||
// This must be processed after "song" and "style" commands.
|
||||
if( !m_bInvalid )
|
||||
{
|
||||
Song *pSong = (m_pSong != NULL)? m_pSong:GAMESTATE->m_pCurSong;
|
||||
@@ -294,7 +294,7 @@ void GameCommand::LoadOne( const Command& cmd )
|
||||
{
|
||||
RString sTrail = sValue;
|
||||
|
||||
/* This must be processed after "course" and "style" commands. */
|
||||
// This must be processed after "course" and "style" commands.
|
||||
if( !m_bInvalid )
|
||||
{
|
||||
Course *pCourse = (m_pCourse != NULL)? m_pCourse:GAMESTATE->m_pCurCourse;
|
||||
|
||||
+7
-9
@@ -50,9 +50,7 @@ public:
|
||||
|
||||
bool MaterialsNeedNormals() const;
|
||||
|
||||
//
|
||||
// Lua
|
||||
//
|
||||
virtual void PushSelf( lua_State *L );
|
||||
|
||||
private:
|
||||
@@ -63,7 +61,7 @@ private:
|
||||
const msAnimation* m_pCurAnimation;
|
||||
|
||||
static void SetBones( const msAnimation* pAnimation, float fFrame, vector<myBone_t> &vpBones );
|
||||
vector<myBone_t> m_vpBones;
|
||||
vector<myBone_t> m_vpBones;
|
||||
|
||||
// If any vertex has a bone weight, then then render from m_pTempGeometry.
|
||||
// Otherwise, render directly from m_pGeometry.
|
||||
@@ -73,16 +71,16 @@ private:
|
||||
/* Keep a copy of the mesh data only if m_pTempGeometry is in use. The normal and
|
||||
* position data will be changed; the rest is static and kept only to prevent making
|
||||
* a complete copy. */
|
||||
vector<msMesh> m_vTempMeshes;
|
||||
vector<msMesh> m_vTempMeshes;
|
||||
|
||||
void DrawMesh( int i ) const;
|
||||
void AdvanceFrame( float fDeltaTime );
|
||||
|
||||
float m_fCurFrame;
|
||||
RString m_sDefaultAnimation;
|
||||
float m_fDefaultAnimationRate;
|
||||
float m_fCurAnimationRate;
|
||||
bool m_bLoop;
|
||||
float m_fCurFrame;
|
||||
RString m_sDefaultAnimation;
|
||||
float m_fDefaultAnimationRate;
|
||||
float m_fCurAnimationRate;
|
||||
bool m_bLoop;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+1
-1
@@ -581,7 +581,7 @@ struct char_traits_char_nocase: public char_traits<char>
|
||||
};
|
||||
typedef basic_string<char,char_traits_char_nocase> istring;
|
||||
|
||||
/* Compatibility/convenience shortcuts. These are actually defined in RageFileManager.h, but
|
||||
/* Compatibility/convenience shortcuts. These are actually defined in RageFileManager.h, but
|
||||
* declared here since they're used in many places. */
|
||||
void GetDirListing( const RString &sPath, vector<RString> &AddTo, bool bOnlyDirs=false, bool bReturnPathToo=false );
|
||||
void GetDirListingRecursive( const RString &sDir, const RString &sMatch, vector<RString> &AddTo ); /* returns path too */
|
||||
|
||||
Reference in New Issue
Block a user