cleanup/comment

This commit is contained in:
AJ Kelly
2010-04-30 12:37:19 -05:00
parent cb57878455
commit b769b53fd2
3 changed files with 11 additions and 13 deletions
+8 -10
View File
@@ -50,9 +50,7 @@ public:
bool MaterialsNeedNormals() const;
//
// Lua
//
virtual void PushSelf( lua_State *L );
private:
@@ -63,26 +61,26 @@ private:
const msAnimation* m_pCurAnimation;
static void SetBones( const msAnimation* pAnimation, float fFrame, vector<myBone_t> &vpBones );
vector<myBone_t> m_vpBones;
vector<myBone_t> m_vpBones;
// If any vertex has a bone weight, then then render from m_pTempGeometry.
// Otherwise, render directly from m_pGeometry.
RageCompiledGeometry* m_pTempGeometry;
void UpdateTempGeometry();
/* Keep a copy of the mesh data only if m_pTempGeometry is in use. The normal and
* position data will be changed; the rest is static and kept only to prevent making
* a complete copy. */
vector<msMesh> m_vTempMeshes;
vector<msMesh> m_vTempMeshes;
void DrawMesh( int i ) const;
void AdvanceFrame( float fDeltaTime );
float m_fCurFrame;
RString m_sDefaultAnimation;
float m_fDefaultAnimationRate;
float m_fCurAnimationRate;
bool m_bLoop;
float m_fCurFrame;
RString m_sDefaultAnimation;
float m_fDefaultAnimationRate;
float m_fCurAnimationRate;
bool m_bLoop;
};
#endif