make sure we don't OK a hold if the tap wasn't pressed
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@@ -275,7 +275,7 @@ void Player::Update( float fDeltaTime )
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hns = HNS_NG;
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hns = HNS_NG;
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// check for OK
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// check for OK
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if( fSongBeat >= hn.m_fEndBeat && fLife > 0 ) // if this HoldNote is in the past
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if( fSongBeat >= hn.m_fEndBeat && bSteppedOnTapNote && fLife > 0 ) // if this HoldNote is in the past
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{
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{
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fLife = 1;
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fLife = 1;
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hns = HNS_OK;
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hns = HNS_OK;
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