make sure we don't OK a hold if the tap wasn't pressed

This commit is contained in:
Glenn Maynard
2003-01-30 05:54:15 +00:00
parent e734ea2c5d
commit b75a9716d5
+1 -1
View File
@@ -275,7 +275,7 @@ void Player::Update( float fDeltaTime )
hns = HNS_NG;
// check for OK
if( fSongBeat >= hn.m_fEndBeat && fLife > 0 ) // if this HoldNote is in the past
if( fSongBeat >= hn.m_fEndBeat && bSteppedOnTapNote && fLife > 0 ) // if this HoldNote is in the past
{
fLife = 1;
hns = HNS_OK;