optimize ActorFrame::Update
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@@ -71,8 +71,8 @@ void ActorFrame::Update( float fDeltaTime )
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Actor::Update( fDeltaTime );
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// update all sub-Actors
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->Update(fDeltaTime);
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for( vector<Actor*>::iterator it=m_SubActors.begin(); it!=m_SubActors.end(); it++ )
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(*it)->Update(fDeltaTime);
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}
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